Submission #361617

#TimeUsernameProblemLanguageResultExecution timeMemory
361617gratus907Game (IOI13_game)C++17
100 / 100
3800 ms82360 KiB
#include <bits/stdc++.h> #include "game.h" #pragma GCC optimize("O3") #pragma GCC optimize("Ofast") #pragma GCC target("avx,avx2,fma") #define ll long long #define int ll #define eps 1e-7 #define all(x) ((x).begin()),((x).end()) #define usecppio ios::sync_with_stdio(0);cin.tie(0);cout.tie(0); using namespace std; const int MAXR = 1000000007; const int MAXC = 1000000007; int game_gcd(int a, int b) { if (a == 0 || b == 0) return a + b; else return __gcd(a, b); } void init(int32_t R, int32_t C) {} int agg(int a, int b) {return game_gcd(a, b);} struct Dynamic2DSeg { struct Node { Node (int l, int r, int v = 0) : l(l), r(r), v(v), lc(NULL), rc(NULL){} int l, r, v; Node *lc, *rc; }; struct RowNode { RowNode () : lc(NULL), rc(NULL), rowRoot(0, MAXC, 0){} Node rowRoot; RowNode *lc, *rc; }; RowNode root; static void update2(Node *node, int idx, int dt) { int lo = node -> l; int hi = node -> r; int mid = (lo + hi) / 2; if (lo + 1 == hi) { node -> v = dt; return; } Node *& next = idx < mid ? node -> lc : node -> rc; if (next == NULL) next = new Node(idx, idx + 1, dt); else if (next -> l <= idx && idx < next -> r) update2(next, idx, dt); else { do { (idx < mid ? hi : lo) = mid; mid = (lo + hi) / 2; } while ((idx < mid) == (next->l < mid)); Node * nnode = new Node(lo, hi); (next->l < mid ? nnode->lc : nnode->rc) = next; next = nnode; update2(nnode, idx, dt); } node -> v = agg(node->lc?node->lc->v:0, node->rc?node->rc->v:0); } static void update1(RowNode * node, int lo, int hi, int ridx, int idx, int dt) { int mid = (lo + hi) / 2; if (lo + 1 == hi) update2(&node -> rowRoot, idx, dt); else { RowNode *& nnode = ridx < mid ? node -> lc : node -> rc; (ridx < mid ? hi : lo) = mid; if (nnode == NULL) nnode = new RowNode(); update1(nnode, lo, hi, ridx, idx, dt); dt = agg(node->lc ? query2(&node->lc->rowRoot, idx, idx + 1) : 0, node->rc ? query2(&node->rc->rowRoot, idx, idx + 1) : 0); update2(&node->rowRoot, idx, dt); } } static int query2(Node *node, int a, int b) { if (node == NULL || b <= node -> l || node -> r <= a) return 0; else if (a <= node -> l && node -> r <= b) return node -> v; return agg(query2(node->lc, a, b), query2(node->rc, a, b)); } static int query1(RowNode *node, int lo, int hi, int a1, int b1, int a2, int b2) { if (node == NULL || b1 <= lo || hi <= a1) return 0; else if (a1 <= lo && hi <= b1) return query2(&node->rowRoot, a2, b2); int mid = (lo + hi) / 2; return agg(query1(node->lc, lo, mid, a1, b1, a2, b2), query1(node->rc, mid, hi, a1, b1, a2, b2)); } void update(int x, int y, int dt) { update1(&root, 0, MAXR, x, y, dt); } int query(int x1, int y1, int x2, int y2) { return query1(&root, 0, MAXR, x1, x2 + 1, y1, y2 + 1); } } DSEG; void update(int32_t P,int32_t Q,long long K) { DSEG.update(P, Q, K); } long long calculate(int32_t P,int32_t Q,int32_t U,int32_t V){ return DSEG.query(P, Q, U, V); }

Compilation message (stderr)

game.cpp: In constructor 'Dynamic2DSeg::RowNode::RowNode()':
game.cpp:34:23: warning: 'Dynamic2DSeg::RowNode::rc' will be initialized after [-Wreorder]
   34 |         RowNode *lc, *rc;
      |                       ^~
game.cpp:33:14: warning:   'Dynamic2DSeg::Node Dynamic2DSeg::RowNode::rowRoot' [-Wreorder]
   33 |         Node rowRoot;
      |              ^~~~~~~
game.cpp:32:9: warning:   when initialized here [-Wreorder]
   32 |         RowNode () : lc(NULL), rc(NULL), rowRoot(0, MAXC, 0){}
      |         ^~~~~~~
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