/**
* Prof.Nicola
**/
#include "game.h"
#include <bits/stdc++.h>
using namespace std;
template<class T>void re(T&x){cin>>x;}
template<class T1,class T2> void re(pair<T1,T2>&x){re(x.first);re(x.second);}
template<class T>void re(vector<T>&x){for(long i=0;i<x.size();i++){re(x[i]);}}
template<class T>void re(deque<T>&x){for(long i=0;i<x.size();i++){re(x[i]);}}
template<class T1,class T2> pair<T1,T2> mp(T1&x,T2&z){return make_pair(x,z);}
void initialize(int n) {
}
int hasEdge(int u, int v) {
return 0;
}
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Incorrect |
1 ms |
364 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Incorrect |
1 ms |
364 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |
# |
Verdict |
Execution time |
Memory |
Grader output |
1 |
Incorrect |
1 ms |
364 KB |
Output isn't correct |
2 |
Halted |
0 ms |
0 KB |
- |