Submission #332971

#TimeUsernameProblemLanguageResultExecution timeMemory
332971gmyuGame (IOI13_game)C++14
0 / 100
1 ms512 KiB
/* ID: USACO_template LANG: C++ PROG: USACO */ #include <iostream> //cin , cout #include <fstream> //fin, fout #include <stdio.h> // scanf , pringf #include <cstdio> #include <algorithm> // sort , stuff #include <stack> // stacks #include <queue> // queues #include <map> #include <string> #include "game.h" using namespace std; typedef pair<int, int> pii; typedef vector<int> vi; /// adjlist without weight typedef vector<pii> vii; /// adjlist with weight typedef vector<pair<int,pii>> vpip; /// edge with weight typedef long long ll; #define mp make_pair #define fst first #define snd second #define pb push_back #define trav(u, adj_v) for (auto& u: adj_v) const int MOD = 1e9+7; // 998244353; const int MX = 2e5+5; // const ll INF = 1e18; // #define MAXV 100007 #define MAXE 100007 const int xdir[4] = {1,0,-1,0}, ydir[4] = {0,1,0,-1}; /// 4 directions struct NODE { int x, y; int val; int visited; bool operator< (NODE b) const { return (x == b.x) ? (y < b.y) : (x < b.x); } }; struct EDGE { int from, to; ll weight; bool operator<(EDGE other) const { return weight < other.weight; } }; /// code from USACO examples void setIO(string name) { ios_base::sync_with_stdio(0); cin.tie(0); freopen((name+".in").c_str(),"r",stdin); freopen((name+".out").c_str(),"w",stdout); } bool debug = false, submit = true; long long gcd2(long long X, long long Y) { if(X == 0) return Y; if(Y == 0) return X; long long tmp; while (X != Y && Y != 0) { tmp = X; X = Y; Y = tmp % Y; } return X; } /* Naively, inserting N elements into a sparse segment tree requires O(N log C) memory, giving a bound of O(N log^2C) on 2D segment tree memory. This is usually too much for N=C=10^5 and 256 MB Possible ways to get around this: - Use arrays of fixed size rather than pointers. - Reduce the memory usage of sparse segment tree to $O(N)$ while maintaining the same O(N\log C) insertion time (see the solution for IOI Game below for details). - Use BBSTs instead of sparse segment trees: https://cp-algorithms.com/data_structures/treap.html */ /// 2D segment tree struct NODEY { NODEY *lp, *rp; // left ptr, right ptr ll g, val; NODEY() : lp(NULL), rp(NULL), g(0), val(0) {} }; int NYseg[2]; void pullY(NODEY *pny) { ll g1 = (!pny->lp) ? 0 : pny->lp->g; ll g2 = (!pny->rp) ? 0 : pny->rp->g; pny->g = gcd2(gcd2(g1, g2), pny->val); } void updY(int vty, ll val, NODEY *pny, int l = NYseg[0], int r = NYseg[1]){ if(l == r) { pny->g = val; pny->val = val; return; } // leaf int mid = (l + r) / 2; if(vty == mid) { pny->val = val; } else if (vty < mid) { if(mid-1 >= l) { if(!pny->lp) pny->lp = new NODEY(); updY(vty, val, pny->lp, l, mid -1); } } else { if(mid+1 <= r) { if(!pny->rp) pny->rp = new NODEY(); updY(vty, val, pny->rp, mid+1, r); } } pullY(pny); } ll queY(int qle, int qri, NODEY *pny, int l = NYseg[0], int r = NYseg[1]) { if(r < qle || l > qri) return 0LL; if(qle <= l && r <= qri) return pny->g; int mid = (l + r) / 2; ll g1 = (!pny->lp) ? 0LL : ( (mid-1 >= l) ? queY(qle, qri, pny->lp, l, mid-1) : 0LL ); ll g2 = (!pny->rp) ? 0LL : ( (mid+1 <= r) ? queY(qle, qri, pny->rp, mid+1, r) : 0LL ); ll g3 = (qle <= mid && mid <= qri) ? pny->val : 0LL; return gcd2(gcd2(g1, g2), g3); } struct NODEX { NODEX *lp, *rp; // left ptr, right ptr NODEY *pny; NODEX() : lp(NULL), rp(NULL), pny(NULL) {} }; NODEX nx; int NXseg[2]; void pullX(int vty, NODEX *pnx) { ll g1 = (!pnx->lp) ? 0LL : queY(vty, vty, pnx->lp->pny); ll g2 = (!pnx->rp) ? 0LL : queY(vty, vty, pnx->rp->pny); ll g0 = gcd2(g1, g2); updY(vty, g0, pnx->pny); } void updX(int vtx, int vty, ll val, NODEX *pnx, int l = NXseg[0], int r = NXseg[1]){ if(!pnx->pny) pnx->pny = new NODEY(); if(l == r) { updY(vty, val, pnx->pny); return; } // leaf int mid = (l + r) / 2; if (vtx <= mid) { if(!pnx->lp) pnx->lp = new NODEX(); updX(vtx, vty, val, pnx->lp, l, mid); } else { if(!pnx->rp) pnx->rp = new NODEX(); updX(vtx, vty, val, pnx->rp, mid+1, r); } pullX(vty, pnx); } ll queX(int qxle, int qxri, int qyle, int qyri, NODEX *pnx, int l = NXseg[0], int r = NXseg[1]) { // [l, r] if(r < qxle || l > qxri) return 0LL; if(qxle <= l && r <= qxri) return queY(qyle, qyri, pnx->pny); int mid = (l + r) / 2; ll g1 = (!pnx->lp) ? 0LL : queX(qxle, qxri, qyle, qyri, pnx->lp, l, mid); ll g2 = (!pnx->rp) ? 0LL : queX(qxle, qxri, qyle, qyri, pnx->rp, mid+1, r); return gcd2(g1, g2); } void init(int R, int C) { NXseg[0] = 0; NXseg[1] = C - 1; NYseg[0] = 0; NYseg[1] = R - 1; } void update(int P, int Q, long long K) { updX(Q, P, K, &nx); } long long calculate(int y10, int x10, int y20, int x20) { int x1 = min(x10, x20), x2 = max(x10, x20); int y1 = min(y10, y20), y2 = max(y10, y20); return queX(x1, x2, y1, y2, &nx); }

Compilation message (stderr)

game.cpp: In function 'void setIO(std::string)':
game.cpp:55:12: warning: ignoring return value of 'FILE* freopen(const char*, const char*, FILE*)', declared with attribute warn_unused_result [-Wunused-result]
   55 |     freopen((name+".in").c_str(),"r",stdin);
      |     ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
game.cpp:56:12: warning: ignoring return value of 'FILE* freopen(const char*, const char*, FILE*)', declared with attribute warn_unused_result [-Wunused-result]
   56 |     freopen((name+".out").c_str(),"w",stdout);
      |     ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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