Submission #330035

# Submission time Handle Problem Language Result Execution time Memory
330035 2020-11-23T13:55:24 Z 2qbingxuan Game (IOI13_game) C++14
Compilation error
0 ms 0 KB
#include <bits/stdc++.h>
#ifndef local
#include "game.h"
#endif // local

using namespace std;
using ll = long long;
const int N = 22000, LG = 30;

int R, C;
/*
class Segtree1d {
    // 1d, dynamic
private:
    struct node {
        ll ans;
        node *l, *r;
        node() : ans(0), l(nullptr), r(nullptr) {}
        void pull() {
            ans = __gcd( l ? l->ans : 0, r ? r->ans : 0);
        }
    } *root;
    void modify(int pos, ll v, node *&cur, int l, int r) {
        if(!cur) cur = new node();
        if(l+1 == r) {
            cur->ans = v;
            return;
        }
        int m = l+(r-l)/2;
        if(pos < m)
            modify(pos, v, cur->l, l, m);
        else
            modify(pos, v, cur->r, m, r);
        cur->pull();
    }
    ll query(int ql, int qr, node *cur, int l, int r) {
        if(l >= qr || r <= ql || !cur) return 0;
        if(ql <= l && r <= qr) return cur->ans;
        int m = l+(r-l)/2;
        return __gcd(query(ql, qr, cur->l, l, m), query(ql, qr, cur->r, m, r));
    }
public:
    Segtree1d() : root(nullptr) {}
    void modify(int pos, ll v) {
        modify(pos, v, root, 0, C);
    }
    ll query(int l, int r) {
        return query(l, r, root, 0, C);
    }
};
*/
struct Splay {
    struct node {
        int key;
        ll val, ans;
        node *ch[2], *pa;
        node(int k, ll v) : key(k), val(v), ans(v), ch{}, pa(0) {}
        node() : key(-1), val(0), ans(0), ch{}, pa(0) {}
        void pull() {
            ans = gcd(val, gcd(ch[0] ? ch[0]->ans : 0, ch[1] ? ch[1]->ans : 0));
        }
        friend bool dir(node *x) { return x->pa && x->pa->ch[1] == x; }
    } *root;
    void rot(node *x) {
        bool d = dir(x);
        node *y = x->pa, *z = (y ? y->pa : nullptr);
        x->pa = z;
        if(z) z->ch[dir(y)] = x;
        if(x->ch[!d]) x->ch[!d]->pa = y;
        y->ch[d] = x->ch[!d];
        y->pa = x;
        x->ch[!d] = y;
        y->pull(), x->pull();
    }
    void splay(node *x) {
        while(node *y = x->pa) {
            if(y->pa)
                rot(dir(x) != dir(y) ? x : y);
            rot(x);
        }
    }
    void split(int k, node *x, node *&a, node *&b) {
        // a: key < k, b: key >= k
        node *y = nullptr, *last = nullptr;
        while(x) {
            last = x;
            if(x->key < k) {
                x = x->ch[1];
            } else {
                y = x;
                x = x->ch[0];
            }
        }
        if(last) splay(last);
        if(!y) return a = last, b = nullptr, void();
        splay(y);
        a = y->ch[0];
        if(a) a->pa = nullptr;
        y->ch[0] = nullptr;
        b = y;
        b->pull();
    }
    node *join(node *a, node *b) {
        if(!a || !b) return a ? a : b;
        while(a->ch[1]) a = a->ch[1];
        while(b->ch[0]) b = b->ch[0];
        splay(a), splay(b);
        b->ch[0] = a;
        a->pa = b;
        b->pull();
        return b;
    }
    static node mem[N * LG], *ptr;
    void modify(int p, ll v) {
        node *a, *b, *c;
        split(p, root, a, b);
        split(p+1, b, b, c);
        if(b == nullptr)
            b = new (ptr++) node(p, v);
        else
            b->val = b->ans = v;
        root = join(a, join(b, c));
    }
    ll query(int l, int r) {
        node *a, *b, *c;
        split(l, root, a, b);
        split(r, b, b, c);
        ll res = b ? b->ans : 0;
        root = join(a, join(b, c));
        return res;
    }
    Splay() : root(nullptr) {}
};
Splay::node Splay::mem[N * LG], *Splay::ptr = Splay::mem;

class Segtree2d {
private:
    struct node {
        Splay st;
        node *l, *r;
        node() : l(nullptr), r(nullptr) {}
        // Complexity of pull would TLE
        // Notice that only posy would change
        void pull(int y) {
            st.modify(y, __gcd(l ? l->st.query(y, y+1) : 0, r ? r->st.query(y, y+1) : 0));
        }
    } *root;
    void modify(int posx, int posy, ll v, node *&cur, int l, int r) {
        if(!cur) cur = new node();
        if(l+1 == r) {
            cur->st.modify(posy, v);
            return;
        }
        int m = l+(r-l)/2;
        if(posx < m)
            modify(posx, posy, v, cur->l, l, m);
        else
            modify(posx, posy, v, cur->r, m, r);
        cur->pull(posy);
    }
    ll query(int lx, int rx, int ly, int ry, node *cur, int l, int r) {
        if(r <= lx || l >= rx || !cur) return 0;
        if(lx <= l && r <= rx) return cur->st.query(ly, ry);
        int m = l+(r-l)/2;
        return __gcd(query(lx, rx, ly, ry, cur->l, l, m), query(lx, rx, ly, ry, cur->r, m, r));
    }
public:
    Segtree2d() : root(nullptr) {}
    void modify(int posx, int posy, ll v) {
        modify(posx, posy, v, root, 0, R);
    }
    ll query(int lx, int rx, int ly, int ry) {
        return query(lx, rx, ly, ry, root, 0, R);
    }
} sgt;

void init(int r, int c) {
    R = r, C = c;
}

void update(int x, int y, ll k) {
    sgt.modify(x, y, k);
}

ll calculate(int lx, int ly, int rx, int ry) {
    if(lx > rx) swap(lx, rx);
    if(ly > ry) swap(ly, ry);
    return sgt.query(lx, rx+1, ly, ry+1);
}
#ifdef local
signed main() {
    ;
}
#endif // local

Compilation message

game.cpp: In member function 'void Splay::node::pull()':
game.cpp:60:28: error: 'gcd' was not declared in this scope
   60 |             ans = gcd(val, gcd(ch[0] ? ch[0]->ans : 0, ch[1] ? ch[1]->ans : 0));
      |                            ^~~
game.cpp:60:19: error: 'gcd' was not declared in this scope
   60 |             ans = gcd(val, gcd(ch[0] ? ch[0]->ans : 0, ch[1] ? ch[1]->ans : 0));
      |                   ^~~