Submission #329473

#TimeUsernameProblemLanguageResultExecution timeMemory
329473mihai145Mini tetris (IOI16_tetris)C++14
100 / 100
3 ms384 KiB
#include "tetris.h"

int state[5];

void init(int n) {
    state[1] = 0;
    state[2] = 0;
    state[3] = 0;
}

bool IsState(int a, int b, int c) {
    if(state[1] != a)
        return false;

    if(state[2] != b)
        return false;

    if(state[3] != c)
        return false;

    return true;
}

void SetState(int a, int b, int c) {
    state[1] = a;
    state[2] = b;
    state[3] = c;
}

int position, rotation;

void new_figure(int figure_type) {

    if(figure_type == 1) {
        position = 0;
        rotation = 0;
        return ;
    }

    if(figure_type == 2) {
        if(IsState(0, 0, 0)) {
            position = 0;
            rotation = 0;
            SetState(1, 1, 0);
        } else if(IsState(1, 1, 0)) {
            position = 2;
            rotation = 1;
            SetState(0, 0, 1);
        } else if(IsState(2, 1, 0)) {
            position = 1;
            rotation = 0;
            SetState(1, 1, 0);
        } else if(IsState(0, 0, 1)) {
            position = 0;
            rotation = 0;
            SetState(0, 0, 0);
        } else if(IsState(0, 1, 1)) {
            position = 0;
            rotation = 1;
            SetState(1, 0, 0);
        } else if(IsState(1, 0, 0)) {
            position = 1;
            rotation = 0;
            SetState(0, 0, 0);
        }
        return ;
    }

    if(figure_type == 3) {
        if(IsState(0, 0, 0)) {
            position = 0;
            rotation = 0;
            SetState(2, 1, 0);
        } else if(IsState(1, 1, 0)) {
            position = 1;
            rotation = 2;
            SetState(0, 1, 1);
        } else if(IsState(2, 1, 0)) {
            position = 1;
            rotation = 2;
            SetState(0, 0, 0);
        } else if(IsState(0, 0, 1)) {
            position = 0;
            rotation = 0;
            SetState(1, 0, 0);
        } else if(IsState(1, 0, 0)) {
            position = 1;
            rotation = 1;
            SetState(0, 0, 1);
        } else if(IsState(0, 1, 1)) {
            position = 0;
            rotation = 3;
            SetState(1, 1, 0);
        }

        return ;
    }
}

int get_position() {
    return position;
}

int get_rotation() {
    return rotation;
}

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