This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "tetris.h"
int state[5];
void init(int n) {
    state[1] = 0;
    state[2] = 0;
    state[3] = 0;
}
bool IsState(int a, int b, int c) {
    if(state[1] != a)
        return false;
    if(state[2] != b)
        return false;
    if(state[3] != c)
        return false;
    return true;
}
void SetState(int a, int b, int c) {
    state[1] = a;
    state[2] = b;
    state[3] = c;
}
int position, rotation;
void new_figure(int figure_type) {
    if(figure_type == 1) {
        position = 0;
        rotation = 0;
        return ;
    }
    if(figure_type == 2) {
        if(IsState(0, 0, 0)) {
            position = 0;
            rotation = 0;
            SetState(1, 1, 0);
        } else if(IsState(1, 1, 0)) {
            position = 2;
            rotation = 1;
            SetState(0, 0, 1);
        } else if(IsState(2, 1, 0)) {
            position = 1;
            rotation = 0;
            SetState(1, 1, 0);
        } else if(IsState(0, 0, 1)) {
            position = 0;
            rotation = 0;
            SetState(0, 0, 0);
        } else if(IsState(0, 1, 1)) {
            position = 0;
            rotation = 1;
            SetState(1, 0, 0);
        } else if(IsState(1, 0, 0)) {
            position = 1;
            rotation = 0;
            SetState(0, 0, 0);
        }
        return ;
    }
    if(figure_type == 3) {
        if(IsState(0, 0, 0)) {
            position = 0;
            rotation = 0;
            SetState(2, 1, 0);
        } else if(IsState(1, 1, 0)) {
            position = 1;
            rotation = 2;
            SetState(0, 1, 1);
        } else if(IsState(2, 1, 0)) {
            position = 1;
            rotation = 2;
            SetState(0, 0, 0);
        } else if(IsState(0, 0, 1)) {
            position = 0;
            rotation = 0;
            SetState(1, 0, 0);
        } else if(IsState(1, 0, 0)) {
            position = 1;
            rotation = 1;
            SetState(0, 0, 1);
        } else if(IsState(0, 1, 1)) {
            position = 0;
            rotation = 3;
            SetState(1, 1, 0);
        }
        return ;
    }
}
int get_position() {
    return position;
}
int get_rotation() {
    return rotation;
}
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