This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include<bits/stdc++.h>
#pragma GCC optimize("-Ofast")
//#pragma GCC optimize("trapv")
#pragma GCC target("sse,sse2,sse3,ssse3,sse4,sse4.2,popcnt,abm,mmx,avx2,tune=native")
#pragma GCC optimize("-ffast-math")
#pragma GCC optimize("-funroll-loops")
#define I inline void
#define S struct
#define vi vector<int>
#define vii vector<pair<int,int>>
#define pii pair<int,int>
#define pll pair<ll,ll>
using namespace std ;
using ll = long long ;
using ld = long double ;
const int N = 1e6 + 7 ;
const ll inf = 2e18 ;
// How interesting!
int n, mod;
int dp[N][3][3][3] ;
string s ;
void normalize(int &a , int &b , int &A , int &B){
int mn = min(a , b) ;
a-=mn ; b-=mn ;
A = min(A , a - b + 2);
B = max(B , a - b + 2);
}
inline int add(int x, int y){return x + y >= mod ? x + y - mod : x + y ;}
int solve(int i , int cur ,int A , int B){
if(abs(A - B) > 2)return 0 ;
if(i == n)return 1 ;
if(~dp[i][cur][A][B])
return dp[i][cur][A][B] ;
int ret = 0 ;
ret = add(ret , solve(i + 1, cur + 1, A , max(B , cur + 1) ) ) ;
ret = add(ret , solve(i + 1, cur - 1, min(A , cur - 1) , B ) ) ;
return ret;
}
int main(){
ios_base::sync_with_stdio(0) ;
cin.tie(0) ;
//freopen("in.in" , "r" , stdin) ;
memset(dp , -1 , sizeof dp) ;
cin >> n >> mod >> s ;
int a = 2 , b = 2 , A = 2 , B = 2 ;
int ans = 0 ;
for(int i = 0 ; i < n; ++ i){
//cout<< a <<" " << b <<" " << A <<" "<< B<<"*\n" ;
if(s[i] == 'L'){ // 0
a ++ ;
normalize(a , b, A , B) ;
}else{ // 1
int a0 = a + 1;
int b0 = b;
int A0 = A ;
int B0 = B ;
normalize(a0 , b0 , A0 , B0) ;
int cur = a0 - b0 + 2 ;
ans += solve(i + 1, cur , A0 , B0) ;
b ++ ;
normalize(a , b , A , B) ;
}
}
cout<< ++ ans % mod ;
return 0 ;
}
/*
- bounds sir (segtree = 4N, eulerTour = 2N, ...)
- a variable defined twice?
- will overflow?
- is it a good complexity?
- don't mess up indices (0-indexed vs 1-indexed)
- reset everything between testcases.
*/
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