Submission #306346

#TimeUsernameProblemLanguageResultExecution timeMemory
306346syySynchronization (JOI13_synchronization)C++17
100 / 100
313 ms30240 KiB
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef long double ld; #define FOR(i, a, b) for(int i = (int)a; i <= (int)b; i++) #define DEC(i, a, b) for(int i = (int)a; i >= (int)b; i--) typedef pair<int, int> pi; typedef pair<int, pi> pii; #define f first #define s second typedef vector<int> vi; typedef vector<pi> vpi; typedef vector<pii> vpii; #define pb push_back #define pf push_front #define all(v) v.begin(), v.end() #define INF (int) 1e9 + 100 #define LLINF (ll) 1e18 #define fastio ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0) int n, m, q, a, b, p[100005], heavy[100005], head[100005], pos[100005], depth[100005]; int sz[100005], inter[100005], id[100005]; set<int> broken[100005]; vi adj[100005]; vpi edges; bool state[100005]; int dfs(int x, int par) { p[x] = par; int sz = 1; //Total size int maxchild = 0; //Biggest child for (auto it:adj[x]) { if (it == par) continue; depth[it] = depth[x] + 1; int childsize = dfs(it, x); //size at child sz += childsize; if (childsize > maxchild) { maxchild = childsize; heavy[x] = it; // Stores the heavy child of node x } } return sz; } int coun = 1; void decompose(int x, int h) { //coun is the global counter that stores the indices head[x] = h; pos[x] = coun++; id[pos[x]] = x; broken[h].insert(pos[x]); if (heavy[x] != -1) decompose(heavy[x], h); for (auto it:adj[x]) { if (it == p[x]) continue; if (it == heavy[x]) continue; decompose(it, it); } } int leader(int x) { while (broken[head[x]].empty() or *broken[head[x]].begin() > pos[x]) x = p[head[x]]; auto it = broken[head[x]].upper_bound(pos[x]); return id[*(--it)]; } int main() { fastio; cin >> n >> m >> q; edges.pb(pi(0, 0)); FOR(i, 1, n-1) { cin >> a >> b; adj[a].pb(b); adj[b].pb(a); edges.pb(pi(a, b)); } memset(heavy, -1, sizeof heavy); dfs(1, -1); decompose(1, 1); FOR(i, 1, n) sz[i] = 1; while (m--) { int t; cin >> t; a = edges[t].f, b = edges[t].s; if (depth[a] < depth[b]) swap(a, b); if (state[t]) { //removing edge sz[a] = sz[leader(b)]; inter[a] = sz[a]; broken[head[a]].insert(pos[a]); } else { //adding edge int bl = leader(b); sz[bl] += sz[a] - inter[a]; sz[a] = sz[bl]; broken[head[a]].erase(pos[a]); } state[t] = !state[t]; } while (q--) { cin >> a; cout << sz[leader(a)] << "\n"; } }
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