This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef long double ld;
#define FOR(i, a, b) for(int i = (int)a; i <= (int)b; i++)
#define DEC(i, a, b) for(int i = (int)a; i >= (int)b; i--)
typedef pair<int, int> pi;
typedef pair<int, pi> pii;
#define f first
#define s second
typedef vector<int> vi;
typedef vector<pi> vpi;
typedef vector<pii> vpii;
#define pb push_back
#define pf push_front
#define all(v) v.begin(), v.end()
#define INF (int) 1e9 + 100
#define LLINF (ll) 1e18
#define fastio ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0)
int n, m, q, a, b, p[100005], heavy[100005], head[100005], pos[100005], depth[100005];
int sz[100005], inter[100005], id[100005];
set<int> broken[100005];
vi adj[100005];
vpi edges;
bool state[100005];
int dfs(int x, int par) {
p[x] = par;
int sz = 1; //Total size
int maxchild = 0; //Biggest child
for (auto it:adj[x]) {
if (it == par) continue;
depth[it] = depth[x] + 1;
int childsize = dfs(it, x); //size at child
sz += childsize;
if (childsize > maxchild) {
maxchild = childsize;
heavy[x] = it;
// Stores the heavy child of node x
}
}
return sz;
}
int coun = 1;
void decompose(int x, int h) {
//coun is the global counter that stores the indices
head[x] = h;
pos[x] = coun++;
id[pos[x]] = x;
broken[h].insert(pos[x]);
if (heavy[x] != -1) decompose(heavy[x], h);
for (auto it:adj[x]) {
if (it == p[x]) continue;
if (it == heavy[x]) continue;
decompose(it, it);
}
}
int leader(int x) {
while (broken[head[x]].empty() or *broken[head[x]].begin() > pos[x]) x = p[head[x]];
auto it = broken[head[x]].upper_bound(pos[x]);
return id[*(--it)];
}
int main() {
fastio; cin >> n >> m >> q;
edges.pb(pi(0, 0));
FOR(i, 1, n-1) {
cin >> a >> b;
adj[a].pb(b);
adj[b].pb(a);
edges.pb(pi(a, b));
}
memset(heavy, -1, sizeof heavy);
dfs(1, -1); decompose(1, 1);
FOR(i, 1, n) sz[i] = 1;
while (m--) {
int t; cin >> t;
a = edges[t].f, b = edges[t].s;
if (depth[a] < depth[b]) swap(a, b);
if (state[t]) { //removing edge
sz[a] = sz[leader(b)];
inter[a] = sz[a];
broken[head[a]].insert(pos[a]);
} else { //adding edge
int bl = leader(b);
sz[bl] += sz[a] - inter[a];
sz[a] = sz[bl];
broken[head[a]].erase(pos[a]);
}
state[t] = !state[t];
}
while (q--) {
cin >> a;
cout << sz[leader(a)] << "\n";
}
}
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