Submission #297145

#TimeUsernameProblemLanguageResultExecution timeMemory
297145BruteforcemanOlympic Bus (JOI20_ho_t4)C++11
5 / 100
1071 ms5112 KiB
#include <bits/stdc++.h> using namespace std; const int maxn = 205; const int maxm = 5e4 + 10; const long long inf = 1e15; struct vertex { int node; long long dist; vertex (int node, long long dist) : node(node), dist(dist) {} vertex () {} bool operator < (vertex v) const { return dist > v.dist; } }; bool del[maxm]; int l[maxm], r[maxm], w[maxm], c[maxm]; int n, m; vector <int> g[maxn]; vector <long long> shortest_path(int src, bool rev = false) { vector <long long> d (n, inf); priority_queue <vertex> Q; Q.emplace(src, 0); d[src] = 0; while(not Q.empty()) { auto x = Q.top(); Q.pop(); if(x.dist != d[x.node]) continue; for(int e : g[x.node]) { if(del[e]) continue; if(rev && l[e] == x.node) continue; if(!rev && r[e] == x.node) continue; int y = l[e] ^ r[e] ^ x.node; // cout << x.node << " " << y << endl; if(d[y] > x.dist + w[e]) { d[y] = x.dist + w[e]; Q.emplace(y, d[y]); } } } return d; } int main() { cin >> n >> m; for(int i = 0; i < m; i++) { cin >> l[i] >> r[i] >> w[i] >> c[i]; l[i] -= 1; r[i] -= 1; g[l[i]].push_back(i); g[r[i]].push_back(i); } vector <long long> srcPath (m, inf), desPath(m, inf); vector <long long> leftSrc (m, inf), srcRight (m, inf); vector <long long> leftDes (m, inf), desRight (m, inf); for(int i = 0; i < m; i++) { del[i] = true; auto u = shortest_path(0); auto v = shortest_path(n - 1); srcRight[i] = u[r[i]]; desRight[i] = v[r[i]]; // cout << i << " " << r[i] << " " << v[r[i]] << endl; srcPath[i] = u[n - 1]; desPath[i] = v[0]; u = shortest_path(0, true); v = shortest_path(n - 1, true); leftSrc[i] = u[l[i]]; leftDes[i] = v[l[i]]; del[i] = false; } long long ans = shortest_path(0)[n - 1] + shortest_path(n - 1)[0]; for(int i = 0; i < m; i++) { long long res = c[i]; res += min(srcRight[i] + w[i] + leftDes[i], srcPath[i]); res += min(desRight[i] + w[i] + leftSrc[i], desPath[i]); ans = min(ans, res); } if(ans >= inf) ans = -1; cout << ans << endl; return 0; }
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