Submission #289426

#TimeUsernameProblemLanguageResultExecution timeMemory
289426stoyan_malininGame (IOI14_game)C++14
15 / 100
26 ms35968 KiB
#include "game.h" //#include "grader.cpp" #include <map> #include <vector> #include <cstring> #include <assert.h> #include <iostream> using namespace std; const int MAXN = 1505; struct EdgeKeeper { int added[MAXN][MAXN]; EdgeKeeper() { memset(this->added, 0, sizeof(this->added)); } void addEdge(int u, int v) { if(u>v) swap(u, v); added[u][v]++; } void remEdge(int u, int v) { if(u>v) swap(u, v); added[u][v]--; } int getEdges(int u, int v) { if(u>v) swap(u, v); return added[u][v]; } }; vector <pair <int, int>> allEdges; struct DSU { int parent[MAXN]; vector <int> nodes[MAXN]; int edges[MAXN][MAXN]; EdgeKeeper welko; DSU(){} DSU(int n) { memset(this->edges, 0, sizeof(this->edges)); for(int i = 0;i<=n;i++) { this->parent[i] = i; this->nodes[i] = {i}; } } int Find(int x) { if(parent[x]==x) return x; parent[x] = Find(parent[x]); return parent[x]; } bool Union(int u, int v) { u = Find(u); v = Find(v); if(u==v) return false; if(u>v) swap(u, v); for(int x: nodes[v]) edges[u][Find(x)] += edges[v][Find(x)]; for(int x: nodes[v]) nodes[u].push_back(x); //for(int x: presentEdges[v]) welko.remEdge(Find(allEdges[x].first), Find(allEdges[x].second)); parent[v] = u; //for(int x: presentEdges[v]) welko.addEdge(Find(allEdges[x].first), Find(allEdges[x].second)); return true; } void addEdge(int u, int v, int eInd) { u = Find(u); v = Find(v); if(u>v) swap(u, v); edges[u][v]++; } int getEdges(int u, int v) { u = Find(u); v = Find(v); if(u>v) swap(u, v); return edges[u][v]; } }; DSU T; void initialize(int n) { T = DSU(n); } int eval(int u, int v) { u = T.Find(u); v = T.Find(v); return T.nodes[u].size()*T.nodes[v].size() - T.getEdges(u, v); } int hasEdge(int u, int v) { T.addEdge(u, v, allEdges.size()); allEdges.push_back({u, v}); if(T.Find(u)==T.Find(v)) { return 1; } int found = eval(u, v); if(found==0) { T.Union(u, v); return 1; } else { return 0; } } /* 4 0 2 1 3 0 3 1 2 0 1 2 3 7 2 4 4 6 0 6 1 3 0 1 1 5 0 2 3 5 2 3 3 4 2 6 1 6 1 2 0 5 5 6 0 3 3 6 4 5 --------- 2 5 0 4 1 4 */
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