This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "wall.h"
#include <bits/stdc++.h>
#define MAX 1e9+7
#define MIN -1
#define F first
#define S second
#define pb push_back
#define mk make_pair
#define all(a) a.begin (), a.end ()
#define mem(a, c) memset(a, c, sizeof(a))
using namespace std;
typedef long long int ll;
typedef pair<int, int> ii;
typedef vector<int> vi;
typedef vector<ll> vll;
typedef vector<ii> vii;
const int N=1e5+10;
int tree[N*4];
void upd(int node, int in, int fin, int l, int r, int val, int sw){
//cout<<node<<" "<<in<<" "<<fin<<endl;
if(in>r || fin<l )return;
if(in>=l && fin<=r){
if(sw==1){
tree[node]=max(tree[node], val);
}else{
tree[node]=min(tree[node], val);
}
return;
}
int mid=(in+fin)/2;
upd(2*node+1, in, mid, l, r, val, sw);
upd(2*node+2, mid+1, fin, l, r, val, sw);
}
int query(int node, int in, int fin, int pos, int val, int sw){
//cout<<node<<" "<<in<<" "<<fin<<endl;
//cout<<val<<endl;
if(pos>fin || pos<in){
if(sw==1)return 0;
else return MAX;
}
if(in==fin){
if(sw==1)return max(val, tree[node]);
else return min(val, tree[node]);
}
if(sw==1)val=max(val, tree[node]);
else val=min(val, tree[node]);
int mid=(in+fin)/2;
if(sw==1)return max(query(2*node+1, in, mid, pos, val, sw), query(2*node+2, mid+1, fin, pos, val, sw));
else return min(query(2*node+1, in, mid, pos, val, sw), query(2*node+2, mid+1, fin, pos, val, sw));
}
void buildWall(int n, int k, int op[], int l[], int r[], int h[], int finalHeight[]){
mem(tree, 0);
int c=0;
for(int i=0;i<k;i++){
if(op[i]==2)break;
else c++;
}
for(int i=0;i<c;i++){
upd(0, 0, n-1, l[i], r[i], h[i], 1);
}
vi v;
for(int i=0;i<n;i++){
v.pb(query(0, 0, n-1, i, 0, 1));
//if(finalHeight[i]==MAX)finalHeight[i]=0;
}
// for(int i=0;i<n;i++)cout<<v[i]<<" ";
// cout<<endl;
for(int i=0;i<=N-10;i++)tree[i]=MAX;
for(int i=0;i<n;i++){
upd(0, 0, n-1, i, i, v[i], 2);
}
//for(int i=0;i<=50;i++)cout<<tree[i]<<" ";
//cout<<endl;
for(int i=c;i<k;i++){
upd(0, 0, n-1, l[i], r[i], h[i], 2);
}
// for(int i=0;i<50;i++)cout<<tree[i]<<" ";
// cout<<endl;
for(int i=0;i<n;i++){
finalHeight[i]=query(0, 0,n-1, i, MAX, 2);
}
}/*
int main()
{
int n;
int k;
int i, j;
int status = 0;
status = scanf("%d%d", &n, &k);
assert(status == 2);
int* op = (int*)calloc(sizeof(int), k);
int* left = (int*)calloc(sizeof(int), k);
int* right = (int*)calloc(sizeof(int), k);
int* height = (int*)calloc(sizeof(int), k);
int* finalHeight = (int*)calloc(sizeof(int), n);
for (i = 0; i < k; i++){
status = scanf("%d%d%d%d", &op[i], &left[i], &right[i], &height[i]);
assert(status == 4);
}
buildWall(n, k, op, left, right, height, finalHeight);
for (j = 0; j < n; j++) cout<<finalHeight[j]<<endl;
}*/
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