This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
class Rational { // a / b
public:
__int128_t a, b;
void Normalize() {
__int128_t g = __gcd(max(a, -a), max(b, -b));
a /= g, b /= g;
if (b < 0) a *= -1, b *= -1;
}
Rational() : a(0), b(1) {}
Rational(__int128_t a) : a(a), b(1) {}
Rational(__int128_t a, __int128_t b) : a(a), b(b) {}
friend Rational operator + (const Rational &a, const Rational &b) {
return Rational(a.a * b.b + a.b * b.a, a.b * b.b);
}
friend Rational operator - (const Rational &a, const Rational &b) {
return Rational(a.a * b.b - a.b * b.a, a.b * b.b);
}
friend Rational operator * (const Rational &a, const Rational &b) {
return Rational(a.a * b.a, a.b * b.b);
}
friend Rational operator / (const Rational &a, const Rational &b) {
return Rational(a.a * b.b, a.b * b.a);
}
friend bool operator == (const Rational &a, const Rational &b) {
return a.a == b.a && a.b == b.b;
}
friend bool operator != (const Rational &a, const Rational &b) {
return a.a != b.a || a.b != b.b;
}
friend bool operator < (const Rational &a, const Rational &b) {
return a.a * b.b < a.b * b.a;
}
friend bool operator > (const Rational &a, const Rational &b) {
return a.a * b.b > a.b * b.a;
}
};
using Point = pair<Rational, Rational>;
Point operator - (const Point &a, const Point &b) {
return Point(a.first - b.first, a.second - b.second);
}
Point operator * (const Point &a, const int &b) {
return Point(a.first * b, a.second * b);
}
int Half(Point p) { // upper half or lower half in xy coordinate
if (p.second != 0) {
return p.second > 0 ? 1 : -1;
} else if (p.first != 0) {
return p.first > 0 ? 1 : -1;
} else {
return 0;
}
}
Rational Cross(Point a, Point b) {
return (a.first * b.second) - (a.second * b.first);
}
bool AngleCmp(Point a, Point b) {
int A = Half(a), B = Half(b);
return A == B ? (Cross(a, b) > 0) : (A > B);
}
struct points_cmp {
const bool operator() (Point a, Point b) const {
return AngleCmp(a, b);
}
};
vector<Point> A;
map<Point, int, points_cmp> points;
int origin = 0;
int inverse = 0;
int gap = 1;
int Query() {
if (origin) {
return 1;
} else if (inverse) {
return 2;
} else if (points.size() >= 3 && gap == 0) {
return 3;
} else {
return 0;
}
}
bool HasGap(Point a, Point b) { // angle between a and b > pi radians
return a == b || Cross(a, b) < 0;
}
void Insert(Point p) {
if (p == Point(0, 0)) {
origin++;
return;
}
if (points.count(p)) {
points[p]++;
return;
}
points[p] = 1;
auto it = points.find(p);
if (points.count(p * -1)) {
inverse++;
}
auto nxt = next(it); if (nxt == end(points)) nxt = begin(points);
auto prv = it; if (prv == begin(points)) prv = end(points); prv--;
if (HasGap(prv->first, nxt->first) && !HasGap(prv->first, it->first) && !HasGap(it->first, nxt->first)) {
gap = 0;
}
}
void Erase(Point p) {
if (p == Point(0, 0)) {
origin--;
return;
}
if (points[p] > 1) {
points[p]--;
return;
}
auto it = points.find(p);
if (points.count(p * -1)) {
inverse--;
}
auto nxt = next(it); if (nxt == end(points)) nxt = begin(points);
auto prv = it; if (prv == begin(points)) prv = end(points); prv--;
if (HasGap(prv->first, nxt->first)) {
gap = 1;
}
points.erase(p);
}
int main() {
ios::sync_with_stdio(0);
cin.tie(0), cout.tie(0);
array<long long, 3> S;
cin >> S[0] >> S[1] >> S[2];
int Q;
cin >> Q;
while (Q--) {
string t;
cin >> t;
if (t == "A") {
auto Sum = [&](const array<long long, 3> &x) {
return x[0] + x[1] + x[2];
};
array<long long, 3> T;
cin >> T[0] >> T[1] >> T[2];
long long sumT = Sum(T);
for (int i = 0; i < 3; i++) {
T[i] = 1ll * T[i] * Sum(S) - S[i] * sumT;
}
A.emplace_back(Point(Rational(T[0], sumT), Rational(T[1], sumT)));
A.back().first.Normalize(), A.back().second.Normalize();
Insert(A.back());
} else if (t == "R") {
int r;
cin >> r;
Erase(A[--r]);
}
cout << Query() << "\n";
}
return 0;
}
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