This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "game.h"
#pragma GCC optimize ("O3")
#pragma GCC target ("sse4")
#pragma GCC optimize ("unroll-loops")
#pragma GCC target ("avx2")
#include <bits/stdc++.h>
using namespace std;
typedef long long lo;
typedef pair< lo,lo > PII;
#define fi first
#define se second
#define mp make_pair
#define pb push_back
#define fio() ios_base::sync_with_stdio(false);cin.tie(NULL);cout.tie(NULL)
#define FOR for(int i=1;i<=n;i++)
#define mid ((start+end)/2)
#define ort ((bas+son)/2)
const lo MAX = -1000000000000000000;
const lo MIN = 1000000000000000000;
const lo inf = 1000000016000000064;
const lo KOK = 100000;
const lo LOG = 30;
const lo li = 500005;
const lo mod = 1000000007;
int m,b[li],a[li],k,flag,t,cev,vis[li],cev1;
string s;
vector<int> v;
void initialize(int n) {
for(int i=0;i<n;i++)vis[i]=n-i-1;
m=n;
}
int hasEdge(int u, int v) {
if(u<v)swap(v,u);
vis[v]--;
if(vis[v]==0){
//~ vis[u]--;
return 1;
}
return 0;
}
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