This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include "Joi.h"
#include <bits/stdc++.h>
using namespace std;
template<typename T>
void out(T x) { cout << x << endl; exit(0); }
#define watch(x) cout << (#x) << " is " << (x) << endl
typedef long long ll;
const int maxn = 10005;
static vector<int> g[maxn];
static vector<int> path;
static bool viz[maxn];
// void MessageBoard(int attr, int msg) {
// }
static void dfs(int at) {
    path.push_back(at);
    viz[at]=true;
    for (int to: g[at]) {
	if (viz[to]) continue;
	dfs(to);
	path.push_back(at);
    }
}
static bool check3(int n, int m, int a[], int b[]) {
    if (m != n-1) return false;
    for (int i=0; i<m; i++) {
	if (a[i]==i && b[i]==i+1) continue;
	return false;
    }
    return true;
}
void Joi(int n, int m, int a[], int b[], long long x, int t) {
    for (int i=0; i<=n; i++) {
	g[i].clear();
    }
    path.clear();
    memset(viz,false,sizeof(viz));
    
    for (int i=0; i<m; i++) {
	g[a[i]].push_back(b[i]);
	g[b[i]].push_back(a[i]);
    }
    for (int i=0; i<n; i++) {
	sort(g[i].begin(), g[i].end());
    }
    if (check3(n, m, a, b)) {
	for (int i=0; i<n; i++) {
	    ll j=i%60;
	    MessageBoard(i, x>>j&1);
	}
	return;
    }
    
    dfs(0);
    memset(viz,false,sizeof(viz));
    ll j=0;
    for (int at: path) {
	if (viz[at]) continue;
	viz[at]=true;
	MessageBoard(at, x>>j&1);
	j++;
    }
}
#include "Ioi.h"
#include <bits/stdc++.h>
using namespace std;
template<typename T>
void out(T x) { cout << x << endl; exit(0); }
#define watch(x) cout << (#x) << " is " << (x) << endl
typedef long long ll;
const ll mod = 1e9+7;
const int maxn = 10005;
const int inf = 1e9;
static set<int> g[maxn];
static vector<int> path;
static bool viz[maxn];
int nodes;
// int Move(int dest) {
//     cout<<"Move: "<<dest<<endl;
//     return 1;
// }
static void dfs(int at) {
    path.push_back(at);
    viz[at]=true;
    for (int to: g[at]) {
	if (viz[to]) continue;
	dfs(to);
	path.push_back(at);
    }
}
vector<int> dij(int src) {
    int n = nodes;
    vector<int> dist(n, inf);
    vector<int> par(n, -1);
    dist[src] = 0;
    queue<int> qq;
    qq.push(src);
    while (qq.size()) {
	int at = qq.front();
	qq.pop();
	for (int to: g[at]) {
	    if (dist[to]>1+dist[at]) {
		dist[to]=1+dist[at];
		par[to]=at;
		qq.push(to);
	    }
	}
    }
    vector<int> res;
    int at = 0;
    while (at != src) {
	res.push_back(at);
	at=par[at];
    }
    reverse(res.begin(), res.end());
    return res;
}
static bool check3(int n, int m, int a[], int b[]) {
    if (m != n-1) return false;
    for (int i=0; i<m; i++) {
	if (a[i]==i && b[i]==i+1) continue;
	return false;
    }
    return true;
}
long long Ioi(int n, int m, int a[], int b[], int p, int v, int t) {
    nodes = n;
    for (int i=0; i<=n; i++) {
	g[i].clear();
    }
    path.clear();
    memset(viz,false,sizeof(viz));
    
    for (int i=0; i<m; i++) {
	g[a[i]].insert(b[i]);
	g[b[i]].insert(a[i]);
    }
    if (check3(n, m, a, b)) {
	ll res=0;
	int at=p;
	while (at%60 != 0) {
	    assert(at-1>=0);
	    v=Move(at-1);
	    at--;
	}
	res=v;
	for (ll j=1; j<=min(n-1,59); j++) {
	    ll val = Move(at+1);
	    res=res|(val<<j);
	    at++;
	}
	return res;
    }
    int cur=p;
    vector<int> pathto0 = dij(cur);
    for (int x: pathto0) {
	assert(g[cur].count(x));
	assert(x!=-1);
	Move(x);
	cur=x;
    }
    assert(cur==0);
    int to=*g[cur].begin();
    Move(to);
    cur=to;
    dfs(0);
    memset(viz,false,sizeof(viz));
    // for (int x: path) {
    // 	cout<<x<<" ";
    // }
    // cout<<endl;
    
    ll j=0;
    ll ans = 0;
    for (int nxt: path) {
	assert(g[cur].count(nxt));
	ll val = Move(nxt);
	cur=nxt;
	if (viz[nxt]) {
	    continue;
	}
	viz[nxt]=true;
	if (j>=60) {
	    break;
	}
	ans = ans | (val<<j);
	j++;
    }
    
    return ans;
}
// int main() {
//     //long long Ioi(int n, int m, int a[], int b[], int p, int v, int t) {
//     int a[] = {0,1,2,2};
//     int b[] = {1,2,0,3};
//     ll res  = Ioi(4,4,a,b,3,0,0);
//     watch(res);
//     return 0;
// }
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