Submission #224647

# Submission time Handle Problem Language Result Execution time Memory
224647 2020-04-18T14:22:44 Z T0p_ Game (IOI13_game) C++14
Compilation error
0 ms 0 KB
#include "game.h"
#include <bits/stdc++.h>
using namespace std;
 
int _R, _C;
 
struct node2
{
    int l, r;
    long long v;
    node2 *L, *R;
    node2(int a, int b)
    {
        l = a;
        r = b;
        v = 0;
        L = R = NULL;
    }
    void extend()
    {
        if(!L && l != r)
        {
            int mid = (l+r)>>1;
            L = new node2(l, mid);
            R = new node2(mid+1, r);
        }
    }    
};
 
struct node1
{
    int l, r;
    long long v;
    node2 *now;
    node1 *L, *R;
    node1(int a, int b, int c, int d)
    {
        l = a;
        r = b;
        v = 0;
        now = new node2(c, d);
        L = R = NULL;
    }
    void extend()
    {
        if(!L && l != r)
        {
            int mid = (l+r)>>1;
            L = new node1(1, mid, 1, _C);
            R = new node1(mid+1, r, 1, _C);
        }
    }
};
 
node1 *root;
 
long long gcd2(long long X, long long Y)
{
    long long tmp;
    while (X != Y && Y != 0) {
        tmp = X;
        X = Y;
        Y = tmp % Y;
    }
    return X;
}
 
void init(int R, int C)
{
    _R = R, _C = C;
    root = new node1(1, R, 1, C);
}
 
void update2(node2 *seg, int p, long long k)
{
    seg->extend();
    if(!(seg->l <= p && p <= seg->r)) return ;
    if(seg->l == seg->r) return void(seg->v = k);
    update2(seg->L, p, k);
    update2(seg->R, p, k);
    seg->v = gcd2(seg->L->v, seg->R->v);
}
 
void push(node2 *seg, int p)
{
    if(!(seg->l <= p && p <= seg->r)) return ;
    if(Seg->l == seg->r) return ;
    push(seg->L, p);
    push(seg->R, p);
    seg->v = gcd2(seg->L->v, seg->R->v);
}

void update1(node1 *seg, int p, int q, long long k)
{
    seg->extend();
    if(!(seg->l <= p && p <= seg->r)) return;
    if(seg->l == seg->r) return void(update2(seg->now, q, k));
    update1(seg->L, p, q, k);
    update1(seg->R, p, q, k);
    push(seg->now, q);
}
 
void update(int P, int Q, long long K) {
    P++, Q++;
    update1(root, P, Q, K);
}
 
long long query2(node2 *seg, int a, int b)
{
    seg->extend();
    if(seg->r < a || b < seg->l) return 0;
    if(a <= seg->l && seg->r <= b) return seg->v;
    return gcd2(query2(seg->L, a, b), query2(seg->R, a, b));
}
 
long long query1(node1 *seg, int a, int b, int c, int d)
{
    seg->extend();
    if(seg->r < a || b < seg->l) return 0;
    if(a <= seg->l && seg->r <= b) return query2(seg->now, c, d);
    return gcd2(query1(seg->L, a, b, c, d), query1(seg->R, a, b, c, d));
}
 
long long calculate(int P, int Q, int U, int V) {
    P++, Q++, U++, V++;
    return query1(root, P, U, Q, V);
}

Compilation message

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^~~
game.cpp: In function 'void push(node2*, int)':
game.cpp:87:8: error: 'Seg' was not declared in this scope
     if(Seg->l == seg->r) return ;
        ^~~
game.cpp:87:8: note: suggested alternative: 'seg'
     if(Seg->l == seg->r) return ;
        ^~~
        seg