This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <iostream>
#include <queue>
using namespace std;
#define MAX_SIZE (2000+1)
#define MAX_CIVILIZATION (100000+1)
#define NONE 0
#define UP 0
#define DOWN 1
#define LEFT 2
#define RIGHT 3
#define MAX_DIR 4
const struct{
int d_row,d_col;
} adj[MAX_DIR] = {{-1,0},{1,0},{0,-1},{0,1}};
#define IN_RANGE(MIN,n,MAX) ((MIN)<=(n)&&(n)<=(MAX))
typedef pair<int,int> Pos; // first:row, second:col
int N,K,grid[MAX_SIZE][MAX_SIZE];
int parent[MAX_CIVILIZATION];
int find_parent_civilization(int c)
{
int& ret = parent[c];
if( ret != c )
{
ret = find_parent_civilization(ret);
}
return ret;
}
void merge_civilization(int c1,int c2)
{
int big,small;
big = max(c1,c2);
small = min(c1,c2);
parent[big] = small;
}
bool get_adj_pos(const int& current_row,const int& current_col,
int& adj_row,int& adj_col,const int& direction)
{
adj_row = current_row+adj[direction].d_row;
adj_col = current_col+adj[direction].d_col;
if( !IN_RANGE(1,adj_row,N) || !IN_RANGE(1,adj_col,N) )
{
return false;
}
return true;
}
int simulate(queue<Pos>& pos_q)
{
int t;
for(t=0;K!=1;t++)
{
queue<Pos> spread;
for(int i=1,size=pos_q.size();i<=size;i++)
{
int current_row,current_col;
current_row = pos_q.front().first;
current_col = pos_q.front().second;
pos_q.pop();
for(int d=UP;d<=RIGHT;d++)
{
int adj_row,adj_col;
int current_civilization;
if( get_adj_pos(current_row,current_col,adj_row,adj_col,d) == false )
{
continue;
}
current_civilization = find_parent_civilization(grid[current_row][current_col]);
if( grid[adj_row][adj_col] == NONE )
{
grid[adj_row][adj_col] = current_civilization;
spread.push(make_pair(adj_row,adj_col));
pos_q.push(make_pair(adj_row,adj_col));
}
}
}
for(;!spread.empty();)
{
int current_row,current_col;
current_row = spread.front().first;
current_col = spread.front().second;
spread.pop();
for(int d=UP;d<=RIGHT;d++)
{
int adj_row,adj_col;
int current_civilization,adj_civilization;
if( get_adj_pos(current_row,current_col,adj_row,adj_col,d) == false )
{
continue;
}
current_civilization = find_parent_civilization(grid[current_row][current_col]);
adj_civilization = find_parent_civilization(grid[adj_row][adj_col]);
if( current_civilization == adj_civilization )
{
continue;
}
merge_civilization(current_civilization,adj_civilization);
K--;
}
}
}
return t;
}
void input(queue<Pos>& pos_q)
{
cin>>N>>K;
for(int i=1;i<=K;i++)
{
int row,col;
cin>>col>>row;
pos_q.push(make_pair(row,col));
grid[row][col] = parent[i] = i;
}
for(int i=1,size=pos_q.size();i<=size;i++)
{
int current_row,current_col;
current_row = pos_q.front().first;
current_col = pos_q.front().second;
pos_q.pop();
pos_q.push(make_pair(current_row,current_col));
for(int d=UP;d<=RIGHT;d++)
{
int adj_row,adj_col;
int current_civilization,adj_civilization;
if( get_adj_pos(current_row,current_col,adj_row,adj_col,d) == false )
{
continue;
}
current_civilization = find_parent_civilization(grid[current_row][current_col]);
adj_civilization = find_parent_civilization(grid[adj_row][adj_col]);
if( current_civilization != adj_civilization )
{
merge_civilization(current_civilization,adj_civilization);
K--;
}
}
}
}
int main(void)
{
cin.tie(NULL);
cin.sync_with_stdio(false);
queue<Pos> pos_q;
input(pos_q);
cout<<simulate(pos_q)<<'\n';
return 0;
}
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