This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef long double ld;
typedef pair<int, int> pi;
typedef pair<ll, ll> pl;
typedef vector<int> vi;
typedef vector<ld> vd;
typedef vector<ll> vl;
typedef pair<pl, int> state;
#define pb push_back
#define f first
#define s second
namespace debug {
const int DEBUG = true;
template<class T1, class T2>
void pr(const pair<T1, T2> &x);
template<class T, size_t SZ>
void pr(const array<T, SZ> &x);
template<class T>
void pr(const vector<T> &x);
template<class T>
void pr(const set<T> &x);
template<class T1, class T2>
void pr(const map<T1, T2> &x);
template<class T>
void pr(const T &x) { if (DEBUG) cout << x; }
template<class T, class... Ts>
void pr(const T &first, const Ts &... rest) { pr(first), pr(rest...); }
template<class T1, class T2>
void pr(const pair<T1, T2> &x) { pr("{", x.f, ", ", x.s, "}"); }
template<class T>
void prIn(const T &x) {
pr("{");
bool fst = 1;
for (auto &a : x) {
pr(fst ? "" : ", ", a), fst = 0;
}
pr("}");
}
template<class T, size_t SZ>
void pr(const array<T, SZ> &x) { prIn(x); }
template<class T>
void pr(const vector<T> &x) { prIn(x); }
template<class T>
void pr(const set<T> &x) { prIn(x); }
template<class T1, class T2>
void pr(const map<T1, T2> &x) { prIn(x); }
void ps() { pr("\n"), cout << flush; }
template<class Arg, class... Args>
void ps(const Arg &first, const Args &... rest) {
pr(first, " ");
ps(rest...);
}
}
using namespace debug;
const int MAXN = 1e6 + 100;
const ll INF = 1e15;
int vis[MAXN];
pl bTimes[MAXN];
ll eTime[MAXN];
bool update(pl &p, int x) {
if (x <= p.s) {
p.f = p.s;
p.s = x;
return p.f != INF;
}
if (x <= p.f) {
p.f = x;
return true;
}
return false;
}
vector<pi> aL[MAXN];
int travel_plan(int N, int M, int R[][2], int L[], int K, int P[]) {
for (int i = 0; i < M; i++) {
aL[R[i][0]].pb({R[i][1], L[i]});
aL[R[i][1]].pb({R[i][0], L[i]});
}
priority_queue<state, vector<state>, greater<state>> queue;
for (int i = 0; i < N; i++) {
vis[i] = false;
bTimes[i] = {INF, INF};
eTime[i] = INF;
}
for (int i = 0; i < K; i++) {
int cV = P[i];
vis[cV] = true;
eTime[cV] = 0;
for (pi aE : aL[cV]) {
int aV = aE.f;
if (!vis[aV]) {
ll nxtTime = eTime[cV] + aE.s;
if (update(bTimes[aV], nxtTime)) {
queue.push({{bTimes[aV]}, aV});
}
}
}
}
while (!queue.empty()) {
state cState = queue.top();
queue.pop();
int cV = cState.s;
if (vis[cV]) {
continue;
}
vis[cV] = true;
eTime[cV] = cState.f.f;
for (pi aE : aL[cV]) {
int aV = aE.f;
if (!vis[aV]) {
ll nxtTime = eTime[cV] + aE.s;
if (update(bTimes[aV], nxtTime)) {
queue.push({{bTimes[aV]}, aV});
}
}
}
}
return eTime[0];
}
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