Submission #159503

# Submission time Handle Problem Language Result Execution time Memory
159503 2019-10-23T01:03:50 Z gustjwkd1007 Game (IOI13_game) C++14
Compilation error
0 ms 0 KB
#include <bits/stdc++.h>
using namespace std;
typedef long long LL;
int R, C;
LL gcd(LL a, LL b)
{
	if (a > b)
		return gcd(b, a);
	if (a == 0)
		return b;
	return gcd(b%a, a);
}
struct node1D {
	node1D *left=NULL, *right=NULL;
	LL gap = 0;
	void update1D(int a, int b,int chan,LL in)
	{
//		printf("//%d %d %d %lld//\n", a, b, chan, in);
		if (a == b)
		{
			gap = in;
			return;
		}
		int mid = (a + b) / 2;
		if (chan <= mid)
		{
			if (left == NULL)
				left = new node1D;
			left->update1D(a, mid, chan, in);
		}
		else
		{
			if (right == NULL)
				right = new node1D;
			right->update1D(mid + 1, b, chan, in);
		}
		LL re = 0;
		if (left != NULL)
			re = gcd(re, left->gap);
		if (right != NULL)
			re = gcd(re, right->gap);
		gap = re;
	}
	LL calculate1D(int a, int b, int x, int y)
	{
	//	printf("//%d %d %d %d %lld//\n", a, b, x, y,gap);
		if (x <= a && y >= b)
			return gap;
		if (x > b || y < a)
			return 0;
		LL re = 0;
		int mid = (a + b) / 2;
		if (left != NULL)
			re = gcd(re, left->calculate1D(a, mid, x, y));
		if (right != NULL)
			re = gcd(re, right->calculate1D(mid + 1, b, x, y));
		return re;
	}
};
struct node2D {
	node2D *left = NULL, *right = NULL;
	node1D *myroot = new node1D;
	void update2D(int a,int b, int chanR, int chanC, LL in)
	{
//		printf("t%d %d %d %d %lldt\n", a, b, chanR, chanC, in);
		if (a == b)
		{
			myroot->update1D(1, C, chanC, in);
			return;
		}
		int mid = (a + b) / 2;
		LL re = 0;
		if (chanR <= mid)
		{
			if (left == NULL)
				left = new node2D;
			left->update2D(a, mid, chanR, chanC, in);
		}
		else
		{
			if (right == NULL)
				right = new node2D;
			right->update2D(mid + 1, b, chanR, chanC, in);	
		}
		myroot->update1D(1, C, chanC, calculate2D(1, R, chanR, chanR, chanC, chanC));
	}
	LL calculate2D(int a, int b, int Rx, int Ry,int Cx,int Cy)
	{
//	printf("t%d %d %d %d %d %dt\n", a, b, Rx, Ry, Cx, Cy);
		if (Rx <= a && Ry >= b)
			return myroot->calculate1D(1, C, Cx, Cy);
		if (Rx > b || Ry < a)
			return 0;
		LL re = 0;
		int mid = (a + b) / 2;
		if (left != NULL)
			re = gcd(re, left->calculate2D(a, mid, Rx, Ry, Cx, Cy));
		if (right != NULL)
			re = gcd(re, right->calculate2D(mid + 1, b, Rx, Ry, Cx, Cy));
		return re;
	}
};
node2D * root = new node2D;
void init(int r, int c)
{
	R = r;
	C = c;
}
void update(int P, int Q,  LL k)
{
	root->update2D(1, R, P, Q, k);
}
LL calculate(int P, int Q, int U, int V)
{
	return root->calculate2D(1, R, P, U, Q, V);
}

Compilation message

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^~~
game.cpp: In member function 'void node2D::update2D(int, int, int, int, LL)':
game.cpp:72:6: warning: unused variable 're' [-Wunused-variable]
   LL re = 0;
      ^~
/tmp/cc5Aqo5H.o: In function `main':
grader.c:(.text.startup+0x5d): undefined reference to `init'
grader.c:(.text.startup+0xb8): undefined reference to `calculate'
grader.c:(.text.startup+0x122): undefined reference to `update'
collect2: error: ld returned 1 exit status