This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
#include <bits/stdc++.h>
using namespace std;
const int N = 100100;
struct Point
{
int x, y, pos, wall[4], neighbor[4];
bool operator <(const Point &u)
{
return make_pair(x, y) < make_pair(u.x, u.y);
}
};
int n, turn, touch[N * 2], newpos[N], flag[N];
Point a[N];
pair<int, int> b[N * 2];
int getDirection(int u)
{
for (int i = 1; i >= -2; i--)
{
int x = a[u].wall[(i + 4) % 4];
if (x && !touch[x])
return i;
}
return -1;
}
bool findBorder(int u, int pre, int start)
{
if (u == start && flag[u] == turn)
return 1;
flag[u] = turn;
for (int i = 1; i >= -2; i--)
{
int cur = (pre + i + 4) % 4;
int x = a[u].wall[cur], y = a[u].neighbor[cur];
a[u].wall[cur] = 0;
if (x && touch[x] >= 0 && touch[x] < 2)
{
touch[x]++;
if (findBorder(y, cur, start))
{
if (touch[x] == 1)
touch[x] = -1;
return 1;
}
}
}
return 0;
}
int main()
{
ios::sync_with_stdio(0);
cin.tie(0);
int m, u, v;
cin >> n;
for (int i = 1; i <= n; i++)
{
cin >> a[i].x >> a[i].y;
a[i].pos = i;
}
cin >> m;
for (int i = 1; i <= m; i++)
{
cin >> u >> v;
b[i] = make_pair(u, v);
int z;
if (a[u].x == a[v].x) z = a[u].y < a[v].y ? 0 : 2;
else z = a[u].x < a[v].x ? 1 : 3;
a[u].wall[z] = i;
a[v].wall[(z + 2) % 4] = i;
}
sort(a + 1, a + n + 1);
for (int i = 1; i <= n; i++)
newpos[a[i].pos] = i;
for (int i = 1; i <= n; i++)
for (int j = 0; j < 4; j++)
{
int z = a[i].wall[j], u = newpos[b[z].first], v = newpos[b[z].second];
if (z)
a[i].neighbor[j] = i == u ? v : u;
}
u = 1;
while (1)
{
while (getDirection(u) < 0 && u <= n)
++u;
if (u > n) break;
++turn;
findBorder(u, getDirection(u), u);
}
vector<int> ans;
for (int i = 1; i <= m; i++)
if (touch[i] == 2)
ans.push_back(i);
cout << ans.size() << "\n";
for (int x : ans)
cout << x << "\n";
}
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