Submission #151939

#TimeUsernameProblemLanguageResultExecution timeMemory
151939forestryksTreasure Hunt (CEOI11_tre)C++14
70 / 100
4085 ms70212 KiB
#include <bits/stdc++.h> using namespace std; using ll = long long; using ld = long double; using pii = pair<int, int>; #define rep(i, n) for (int (i) = 0; (i) < (n); ++(i)) #define all(x) (x).begin(), (x).end() #define FAST_IO ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0); #define f first #define s second const int MAXN = 1e6 + 5; int n = 1; int last = 1; bool pe[MAXN]; int p[MAXN]; int up[MAXN][21]; int pval[MAXN]; pair<int, int> e[MAXN]; map<pair<int, int>, int> seg; int h[MAXN]; int realh[MAXN]; void build_up(int v) { up[v][0] = p[v]; for (int i = 1; i < 21; ++i) { up[v][i] = up[up[v][i - 1]][i - 1]; } } int get_node(int a) { return prev(seg.upper_bound({a, 2e9}))->s; } int get_realh(int a) { int v = get_node(a); // cout << "gr " << a << " = " << realh[v] - (e[v].s - a) << endl; return realh[v] - (e[v].s - a); } void init() { // val[0] = 0; p[0] = 0; build_up(0); e[0] = {0, 0}; seg[e[0]] = 0; h[0] = 0; realh[0] = 1; } void dbg() { rep(i, n) { cout << "node " << i << endl; cout << "p " << p[i] << endl; cout << "pval " << pval[i] << endl; cout << "h " << h[i] << endl; cout << "realh " << realh[i] << endl; cout << "seg " << e[i].f << ' ' << e[i].s << endl; cout << endl; } } void path(int a, int s) { a--; int v = get_node(a); // cout << " : " << v << endl; if (a == e[v].s) { // cout << "exp" << endl; // explicit parent, no need to create extra node pe[n] = true; p[n] = v; build_up(n); pval[n] = a; e[n] = {last, last + s - 1}; seg[e[n]] = n; h[n] = h[v] + 1; realh[n] = realh[v] + s; last += s; n++; } else { // cout << "imp" << endl; // create extra node pe[n] = false; p[n] = p[v]; build_up(n); pval[n] = a; e[n] = {last, last}; seg[e[n]] = n; h[n] = h[v]; realh[n] = get_realh(a) + 1; last++; n++; a = last; // in call to path() will be decreased s--; if (s > 0) { path(a, s); return; } } // dbg(); } int fgetup(int a, int x, int v, int h) { int tarh = h - x; for (int i = 20; i >= 0; --i) { if (realh[up[v][i]] >= tarh) { v = up[v][i]; // cout << " -- " << i << ' ' << v << endl; } } if (pe[v] || tarh == realh[v]) { return e[v].s - (realh[v] - tarh); } else { return pval[v] - (realh[v] - tarh - 1); } } int getup(int a, int x) { // cout << "getup " << a << ' ' << x << endl; int v = get_node(a); int h = get_realh(a); // cout << get_realh(a) << endl; // cout << v << ' ' << tarh << endl; return fgetup(a, x, v, h); // cout << " : " << v << endl; } void align(int &a, int &b) { int ah = get_realh(a), bh = get_realh(b); if (ah > bh) { a = getup(a, ah - bh); } else { b = getup(b, bh - ah); } } void align_vertex(int &v1, int &v2) { for (int i = 20; i >= 0; --i) { if (h[up[v1][i]] >= h[v2]) { v1 = up[v1][i]; } } } int find_lca(int a, int b) { // cout << "find_lca " << a << ' ' << b << endl; align(a, b); if (a == b) return a; // cout << "aligned " << a << ' ' << b << endl; // now they are definitely on different explicit edges and neither of them is parent of another int v1 = get_node(a), v2 = get_node(b); a = e[v1].s, b = e[v2].s; // // cout << v1 << ' ' << v2 << endl; // align_vertex(v1, v2); // align_vertex(v2, v1); // // cout << v1 << ' ' << v2 << endl; // for (int i = 20; i >= 0; --i) { // if (up[v1][i] != up[v2][i]) { // v1 = up[v1][i]; // v2 = up[v2][i]; // } // } // // cout << v1 << ' ' << v2 << endl; // if (pe[v1] && pe[v2]) { // return e[p[v1]].s; // } // if (pe[v1]) { // a = e[v1].s; // } else { // a = pval[v1]; // } // if (pe[v2]) { // b = e[v2].s; // } else { // b = pval[v2]; // } // // cout << a << ' ' << b << endl; // return min(a, b); int ac = a, bc = b; int h1 = get_realh(ac), h2 = get_realh(bc); if (h1 > h2) { ac = getup(ac, h1 - h2); } else { bc = getup(bc, h2 - h1); } // cout << ac << ' ' << bc << endl; int av = get_node(ac), ah = get_realh(ac), bv = get_node(bc), bh = get_realh(bc); int l = -1, r = 1e9 + 8; while (r - l > 1) { int m = l + (r - l) / 2; if (fgetup(ac, m, av, ah) == fgetup(bc, m, bv, bh)) { r = m; } else { l = m; } } return getup(ac, r); } int dig(int a, int b) { a--; b--; // dbg(); // int ac = a, bc = b; // int h1 = get_realh(ac), h2 = get_realh(bc); // if (h1 > h2) { // ac = getup(ac, h1 - h2); // } else { // bc = getup(bc, h2 - h1); // } // // cout << ac << ' ' << bc << endl; // int av = get_node(ac), ah = get_realh(ac), bv = get_node(bc), bh = get_realh(bc); // int l = -1, r = 1e9 + 8; // while (r - l > 1) { // int m = l + (r - l) / 2; // if (fgetup(ac, m, av, ah) == fgetup(bc, m, bv, bh)) { // r = m; // } else { // l = m; // } // } int lca = find_lca(a, b); int lch = get_realh(lca); int uh = get_realh(a), vh = get_realh(b); int d = uh + vh - 2 * lch; int da = d / 2; if (uh >= vh) { return getup(a, da) + 1; } else { return getup(b, d - da) + 1; } // int u0 = get_node(a), v0 = get_node(b); // int u = u0, v = v0; // for (int i = 20; i >= 0; --i) { // if (h[up[u][i]] <= h[v]) { // u = up[u][i]; // } // } // for (int i = 20; i >= 0; --i) { // if (h[up[v][i]] <= h[u]) { // v = up[v][i]; // } // } // if (u == v) { // // one of nodes is parent of other // int uh = get_realh(u), vh = get_realh(v); // if (uh > ) // } }
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