This submission is migrated from previous version of oj.uz, which used different machine for grading. This submission may have different result if resubmitted.
/* cerberus97 - Hanit Banga */
#include <iostream>
#include <iomanip>
#include <cassert>
#include <cmath>
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <map>
#include <set>
#include <queue>
#include <stack>
#include <vector>
#include <algorithm>
#include <numeric>
using namespace std;
#define pb push_back
#define fast_cin() ios_base::sync_with_stdio(false); cin.tie(NULL)
typedef long long ll;
typedef long double ld;
typedef pair <int, int> pii;
typedef pair <ll, ll> pll;
const int N = 4e5 + 10, inf = 1e9 + 42;
struct node {
int val;
node *l, *r;
node(node *_l, node *_r, int _val = inf) {
l = _l;
r = _r;
val = _val;
}
};
node* a[N];
int get_min(node* cur);
bool del(node *cur, int x);
int main() {
int n; cin >> n;
vector<int> p(n + 1, 0);
for (int i = 1; i <= n; ++i) {
int x; cin >> x;
a[i] = new node(NULL, NULL, x);
p[i] = x;
}
for (int i = n + 1; i <= 2 * n + 1; ++i) {
a[i] = new node(NULL, NULL);
}
vector<int> q(n + 1, 0);
for (int i = 1; i <= n; ++i) {
int x = get_min(a[i]);
x = min(x, get_min(a[2 * i]));
x = min(x, get_min(a[2 * i + 1]));
// cout << x << ' ';
q[i] = x;
if (get_min(a[2 * i]) == x) {
swap(a[2 * i], a[i]);
} else if (get_min(a[2 * i + 1]) == x) {
node *temp = new node(a[i], a[2 * i]);
a[i] = a[2 * i + 1];
a[2 * i] = a[2 * i + 1] = temp;
}
del(a[i], x);
}
vector<int> ans = q;
for (int i = n; i > 1; --i) {
if (q[i] != p[i]) {
swap(q[i], q[i / 2]);
}
}
assert(p == q);
for (int i = 1; i <= n; ++i) {
cout << ans[i] << ' ';
}
cout << endl;
}
int get_min(node* cur) {
if (cur == NULL) {
return inf;
} else {
int ans = cur->val;
ans = min(ans, get_min(cur->l));
ans = min(ans, get_min(cur->r));
return ans;
}
}
bool del(node *cur, int x) {
if (cur == NULL) {
return false;
} else if (cur->val == x) {
cur->val = inf;
return true;
} else {
if (del(cur->l, x)) {
cur->l = NULL;
} else if (del(cur->r, x)) {
cur->r = NULL;
} else {
return false;
}
return true;
}
}
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