Submission #143607

#TimeUsernameProblemLanguageResultExecution timeMemory
143607KanonRectangles (IOI19_rect)C++14
0 / 100
7 ms1588 KiB
#include <bits/stdc++.h> using namespace std; #define range(i, m, n) for(int i = m; i < n; i++) #define husk(i, m, n) for(int i = m; i > n; i--) struct sp { vector<int> st; unordered_set<int> alive; sp(){}; void add(int ss) { st.push_back(ss); alive.insert(ss); } int pos(int ss) { return upper_bound(st.begin(), st.end(), ss, greater<int>()) - st.begin(); } sp operator ^ (const sp &a) const { sp res; for(auto i : (a.st.size() < st.size() ? a.st : st)) { if((a.st.size() < st.size() ? alive : a.alive).count(i)) res.add(i); } return res; } }; long long count_rectangles(vector<vector<int>> a) { int m = a.front().size(); int n = a.size(); auto pos = [&] (vector<int> cur) { int s = cur.size(); vector<pair<int, int>> res; vector<int> st; range(i, 0, s) { while(st.size() && cur[st.back()] <= cur[i]) { if(st.back() < i - 1) res.emplace_back(st.back() + 1, i - 1); st.pop_back(); } if(st.size() && st.back() < i - 1) res.emplace_back(st.back() + 1, i - 1); st.push_back(i); } return res; }; vector<vector<sp>> cur(n, vector<sp>(m)); range(i, 0, n) { vector<pair<int, int>> ss = pos(a[i]); for(auto j : ss) { cur[i][j.second].add(j.first); } } long long res = 0; vector<vector<pair<int, int>>> to(n, vector<pair<int, int>> (n, make_pair(-2, -2))); range(i, 0, m) { vector<int> psy(n); range(j, 0, n) psy[j] = a[j][i]; vector<pair<int, int>> ss = pos(psy); int sz = ss.size(); vector<sp> dp(sz); vector<int> pr(n, -1); range(j, 0, sz) { int p = ss[j].second; dp[j] = cur[p][i]; while(p >= ss[j].first) { dp[j] = dp[j] ^ cur[p][i]; p--; continue; if(~pr[p]) { dp[j] = dp[j] ^ dp[pr[p]]; p = ss[pr[p]].first - 1; } else { dp[j] = dp[j] ^ cur[p][i]; p--; } } pr[ss[j].second] = j; int l = to[ss[j].first][ss[j].second].second == i - 1 ? to[ss[j].first][ss[j].second].first : i; if(l == i) to[ss[j].first][ss[j].second] = make_pair(i, i); to[ss[j].first][ss[j].second].second = i; res += dp[j].pos(l); } } return res; }
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