Submission #140323

#TimeUsernameProblemLanguageResultExecution timeMemory
140323edenoooGame (IOI13_game)C++17
100 / 100
6016 ms65668 KiB
#include<stdio.h> #include<iostream> #include<vector> #include<string> #include<queue> #include<deque> #include<set> #include<map> #include<algorithm> #include<math.h> #include "game.h" using namespace std; #define INF 1234567890 #define ll long long struct SEG { int l, r, root; }; struct Node { int l, r, s, e; ll val; }; int Y, X, Q; vector<SEG> segy(1); vector<Node> seg(1); ll Gcd(ll a, ll b) { return a ? Gcd(b%a, a) : b; } ll QueryX(int L, int R, int n) { int l = seg[n].s, r = seg[n].e; if (r < L || R < l) return 0LL; if (L <= l && r <= R) return seg[n].val; ll left = 0, right = 0; if (seg[n].l) left = QueryX(L, R, seg[n].l); if (seg[n].r) right = QueryX(L, R, seg[n].r); return Gcd(left, right); } ll QueryY(int sy, int sx, int ey, int ex, int n, int l, int r) { if (r < sy || ey < l) return 0LL; if (sy <= l && r <= ey) return QueryX(sx, ex, segy[n].root); int mid = (int)((ll)l + r >> 1); ll left = 0, right = 0; if (segy[n].l) left = QueryY(sy, sx, ey, ex, segy[n].l, l, mid); if (segy[n].r) right = QueryY(sy, sx, ey, ex, segy[n].r, mid + 1, r); return Gcd(left, right); } void UpdateX(int idx, ll val, int n, int l, int r) { if (r < idx || idx < l) return; if (l == r) { seg[n].val = val; return; } int mid = (int)((ll)l + r >> 1); if (idx <= mid) { if (seg[n].l == 0) { seg[n].l = seg.size(); seg.push_back({ 0,0,idx,idx,val }); } else if (seg[seg[n].l].s <= idx && idx <= seg[seg[n].l].e) UpdateX(idx, val, seg[n].l, seg[seg[n].l].s, seg[seg[n].l].e); else // 새로운 LCA 만들고 부모 자식 관계 재설정하기 { int tmp = seg[n].l, tmp2 = seg.size(); seg.push_back({ 0,0,idx,idx,val }); if (seg[tmp].s > seg[tmp2].s) swap(tmp, tmp2); int s = 0, e = X - 1; //LCA의 구간 찾기 while (1) { int m = s + e >> 1; if (s <= seg[tmp].s && seg[tmp2].e <= m) e = m; else if (m + 1 <= seg[tmp].s && seg[tmp2].e <= e) s = m + 1; else break; } seg[n].l = seg.size(); seg.push_back({ tmp,tmp2,s,e,Gcd(seg[tmp].val,seg[tmp2].val) }); } } else { if (seg[n].r == 0) { seg[n].r = seg.size(); seg.push_back({ 0,0,idx,idx,val }); } else if (seg[seg[n].r].s <= idx && idx <= seg[seg[n].r].e) UpdateX(idx, val, seg[n].r, seg[seg[n].r].s, seg[seg[n].r].e); else // 새로운 LCA 만들고 부모 자식 관계 재설정하기 { int tmp = seg[n].r, tmp2 = seg.size(); seg.push_back({ 0,0,idx,idx,val }); if (seg[tmp].s > seg[tmp2].s) swap(tmp, tmp2); int s = 0, e = X - 1; //LCA의 구간 찾기 while (1) { int m = s + e >> 1; if (s <= seg[tmp].s && seg[tmp2].e <= m) e = m; else if (m + 1 <= seg[tmp].s && seg[tmp2].e <= e) s = m + 1; else break; } seg[n].r = seg.size(); seg.push_back({ tmp,tmp2,s,e,Gcd(seg[tmp].val,seg[tmp2].val) }); } } seg[n].val = Gcd(seg[seg[n].l].val, seg[seg[n].r].val); } void UpdateY(int y, int x, ll val, int n, int l, int r) { if (r < y || y < l) return; if (l == r) { //역원이 없으면 업데이트를 밖으로 빼면 안 됨! UpdateX(x, val, segy[n].root, 0, X - 1); return; } int mid = (int)((ll)l + r >> 1); if (y <= mid) { if (segy[n].l == 0) { segy[n].l = segy.size(); segy.push_back({ 0,0,(int)seg.size() }); seg.push_back({ 0,0,0,X - 1,0 }); } UpdateY(y, x, val, segy[n].l, l, mid); } else { if (segy[n].r == 0) { segy[n].r = segy.size(); segy.push_back({ 0,0,(int)seg.size() }); seg.push_back({ 0,0,0,X - 1,0 }); } UpdateY(y, x, val, segy[n].r, mid + 1, r); } //고친 부분 (중요) ll updL = 0, updR = 0; if (segy[n].l) updL = QueryX(x, x, segy[segy[n].l].root); if (segy[n].r) updR = QueryX(x, x, segy[segy[n].r].root); UpdateX(x, Gcd(updL, updR), segy[n].root, 0, X - 1); } void init(int R, int C) { Y = R, X = C; segy.push_back({ 0,0,(int)seg.size() }); seg.push_back({ 0,0,0,X-1,0 }); } void update(int P, int Q, ll K) { UpdateY(P, Q, K, 1, 0, Y - 1); } ll calculate(int P, int Q, int U, int V) { return QueryY(P, Q, U, V, 1, 0, Y - 1); }

Compilation message (stderr)

grader.c: In function 'int main()':
grader.c:18:6: warning: variable 'res' set but not used [-Wunused-but-set-variable]
  int res;
      ^~~
game.cpp: In function 'long long int QueryY(int, int, int, int, int, int, int)':
game.cpp:54:24: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
  int mid = (int)((ll)l + r >> 1);
                  ~~~~~~^~~
game.cpp: In function 'void UpdateX(int, long long int, int, int, int)':
game.cpp:72:24: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
  int mid = (int)((ll)l + r >> 1);
                  ~~~~~~^~~
game.cpp:91:15: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
     int m = s + e >> 1;
             ~~^~~
game.cpp:122:15: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
     int m = s + e >> 1;
             ~~^~~
game.cpp: In function 'void UpdateY(int, int, long long int, int, int, int)':
game.cpp:149:24: warning: suggest parentheses around '+' inside '>>' [-Wparentheses]
  int mid = (int)((ll)l + r >> 1);
                  ~~~~~~^~~
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