#include "game.h"
#include <bits/stdc++.h>
#define pb push_back
#define fs first
#define sc second
using namespace std;
const int N = 1505;
int par[N], sz[N], lft[N][N], n;
int get(int a){
if(a == par[a]) return a;
return par[a] = get(par[a]);
}
void unite(int a, int b){
a = get(a), b = get(b);
if(sz[a] > sz[b]) swap(a, b);
for(int i = 0; i < n; i++){
if(i == a or i == b) continue;
if(par[i] == i){
int val = lft[a][i] + lft[b][i];
lft[b][i] = lft[i][b] = val;
}
}
par[a] = b;
sz[b] += sz[a];
lft[b][b] = 0;
}
void initialize(int nn) {
n = nn;
for(int i = 0; i < n; i++) par[i] = i, sz[i] = 1;
for(int i = 0; i < n; i++){
for(int j = 0; j < n; j++){
if(i == j) lft[i][j] == 0;
else lft[i][j] = 1;
}
}
}
int hasEdge(int u, int v) {
u = get(u), v = get(v);
if(lft[u][v] == 1 and lft[v][u] == 1){
unite(u, v);
return 1;
}
lft[u][v]--, lft[v][u]--;
return 0;
}