#include "game.h"
#include <bits/stdc++.h>
#define int long long
#define emb emplace_back
#define pii pair <int32_t, int32_t>
#define tiii tuple <int32_t, int32_t, int32_t>
#define all(a) a.begin(), a.end()
using namespace std;
const int N = 1e5 + 5;
const int inf = 1e18;
int n, k;
vector <int> adj[N];
bool visited[N];
void init(int32_t nn, int32_t kk) {
n = nn;
k = kk;
for (int i = 1; i < k; i++) adj[i].emb(i + 1);
}
bool dfs(int u){
visited[u] = 1;
bool ok = 0;
for (auto v : adj[u]) {
if (visited[v] == 1 && v <= k) return 1;
else if (!visited[v]) ok = ok || dfs(v);
}
visited[u] = 2;
return ok;
}
int32_t add_teleporter(int32_t u, int32_t v) {
u++, v++;
adj[u].emb(v);
for (int i = 1; i <= n; i++) visited[i] = 0;
return dfs(1);
}