// Starcraft 2 enjoyer //
#include <bits/stdc++.h>
// #pragma GCC target("avx2")
// #pragma GCC optimize("O3")
// #pragma GCC optimize("unroll-loops")
using namespace std;
#define LSOne(X) ((X) & -(X))
const int N = 1e5 + 5;
const int M = 1 << 10;
const int K = 19;
const int LG = 11;
const long long INF = 1e18 + 5;
const int C = 26;
const int B = 1000;
const int MOD = 998244353;
int n, a[N], b[N], ptr[N], num[N], cur;
pair<int, int> mn[M][M][LG];
vector<int> v;
inline void solve()
{
cin >> n;
for (int x = 1; x <= n; x++)
{
cin >> a[x];
}
for (int x = 1; x <= n; x++)
{
cin >> b[x];
}
for (int x = 1; x <= n; x++)
{
// for (int y = x + 1; y <= n; y++)
// {
// cout << __builtin_popcount(a[x] & a[y]) << " ";
// }
// cout << "\n";
}
for (int x = 1; x <= n; x++)
{
int l = a[x] % M, r = a[x] / M;
pair<int, int> ans = {0, 0};
for (int y = 0; y < M; y++)
{
int i = __builtin_popcount(y & r);
i = b[x] - i;
if (i < 0 || i >= LG)
continue;
// if (mn[y][l][i].first != 0)
// {
// cout << y << " " << l << " " << i << "\n";
// }
ans = max(ans, mn[y][l][i]);
}
ans.first++;
ptr[x] = ans.second;
num[x] = ans.first;
// cout << ans.first << " " << ans.second << "\n";
ans.second = x;
for (int y = 0; y < M; y++)
{
int i = __builtin_popcount(y & l);
if (i < 0 || i > LG)
continue;
mn[r][y][i] = max(mn[r][y][i], ans);
}
}
cur = 1;
for (int x = 2; x <= n; x++)
{
if (num[x] > num[cur])
cur = x;
}
while (cur != 0)
{
v.push_back(cur);
cur = ptr[cur];
}
reverse(v.begin(), v.end());
cout << v.size() << "\n";
// for (int i : v)
// cout << i << " ";
}
signed main()
{
ios_base::sync_with_stdio(0);
cin.tie(0);
cout.tie(0);
int t = 1;
// cin >> t;
for (int x = 1; x <= t; x++)
{
solve();
}
return 0;
}