#include <bits/stdc++.h>
// mrrrowwww meeowwwww :3
// go play vivid/stasis! !! !!! https://vividstasis.gay
#define fo(i, a, b) for (auto i = (a); i < (b); i++)
#define of(i, a, b) for (auto i = (b); i-- > (a);)
#define f first
#define s second
#define pb push_back
#define lb lower_bound
#define ub upper_bound
#define be(a) a.begin(), a.end()
using namespace std;
int ____init = []{
ios::sync_with_stdio(false);
cin.tie(NULL); cout.tie(NULL);
return 0;
}();
int n, m, k;
map<pair<int, pair<int, int>>, int> cache;
int humidity(int x, int y, int z) {
if (!cache.count({ x, { y, z } }) && x >= 1 && y >= 1 && z >= 1 && x <= n && y <= m && z <= k) {
cout << "? " << x << ' ' << y << ' ' << z << endl;
cin >> cache[{ x, { y, z } }];
}
return cache[{ x, { y, z } }];
}
void answer(int x, int y, int z) {
cout << "! " << x << ' ' << y << ' ' << z << endl;
}
int main() {
int q; cin >> n >> m >> k >> q;
int x = (n + 1) / 2, y = (m + 1) / 2, z = (k + 1) / 2;
int amount_x = n / 2, amount_y = m / 2, amount_z = k / 2;
bool changed;
do {
int ma = humidity(x, y, z), dir;
if (humidity(x + 1, y, z) > ma) ma = humidity(x + 1, y, z), dir = 0;
if (humidity(x - 1, y, z) > ma) ma = humidity(x - 1, y, z), dir = 1;
if (humidity(x, y + 1, z) > ma) ma = humidity(x, y + 1, z), dir = 2;
if (humidity(x, y - 1, z) > ma) ma = humidity(x, y - 1, z), dir = 3;
if (humidity(x, y, z + 1) > ma) ma = humidity(x, y, z + 1), dir = 4;
if (humidity(x, y, z - 1) > ma) ma = humidity(x, y, z - 1), dir = 5;
if (changed = ma > humidity(x, y, z)) {
switch (dir) {
case 0: if (x + amount_x <= n) x += amount_x; break;
case 1: if (x - amount_x >= 1) x -= amount_x; break;
case 2: if (y + amount_y <= m) y += amount_y; break;
case 3: if (y - amount_y >= 1) y -= amount_y; break;
case 4: if (z + amount_z <= k) z += amount_z; break;
case 5: if (z - amount_z >= 1) z -= amount_z; break;
}
amount_x = (amount_x + 1) / 2, amount_y = (amount_y + 1) / 2, amount_z = (amount_z + 1) / 2;
}
} while (changed);
answer(x, y, z);
}