#include <bits/stdc++.h>
#define int long long
using namespace std;
struct edge {
int to, c, p;
};
bool operator < (edge a, edge b) {
if(a.to != b.to)
return a.to < b.to;
if(a.c != b.c)
return a.c < b.c;
return a.p < b.p;
}
const int N = 1e5 + 5, inf = 1e18;
unordered_map<int, vector<edge>> g[N];
vector<int> dp(N, inf);
unordered_map<int, int> dp2[N], psum[N];
int32_t main() {
ios_base::sync_with_stdio(0);
cin.tie(nullptr);
int n, m;
cin >> n >> m;
for (int i = 1; i <= m; i++) {
int u, v, c, p;
cin >> u >> v >> c >> p;
g[u][c].push_back({v, c, p});
g[v][c].push_back({u, c, p});
psum[u][c] += p;
psum[v][c] += p;
}
dp[1] = 0;
priority_queue<edge> pq;
pq.push({0, 1, 0});
while (pq.size()) {
auto [cost, node, c] = pq.top();
cost = -cost;
pq.pop();
if (c) {
if (dp2[node][c] != cost) continue;
for (edge i: g[node][c]) {
// We can't flip i in this case
int case0 = psum[node][c] - i.p;
if (case0 + cost < dp[i.to]) {
dp[i.to] = case0 + cost;
pq.push({-dp[i.to], i.to, 0});
}
}
} else {
if (dp[node] != cost) continue;
for (auto &i: g[node]) {
for (edge j: i.second) {
// Case 1: We don't flip j
int case1 = psum[node][j.c] - j.p + cost;
if (case1 < dp[j.to]) {
dp[j.to] = case1;
pq.push({-dp[j.to], j.to, 0});
}
// Case 2: We flip j but not another edge of the same colour
int case2 = j.p + cost;
if (case2 < dp[j.to]) {
dp[j.to] = case2;
pq.push({-dp[j.to], j.to, 0});
}
// Case 3: We flip j and another edge of the same colour
int case3 = cost;
if (!dp2[j.to].count(j.c) || case3 < dp2[j.to][j.c]) {
dp2[j.to][j.c] = case3;
pq.push({-dp2[j.to][j.c], j.to, j.c});
}
}
}
}
}
cout << (dp[n] >= inf ? -1 : dp[n]);
return 0;
}