#include "game.h"
#include <algorithm>
#include <cassert>
#include <iostream>
#include <iterator>
#include <ostream>
#include <utility>
#include <vector>
int N;
std::vector<std::vector<int>> asked;
std::vector<int> indeg, used;
int cnt;
void initialize(int _n) {
N = _n;
asked.resize(N, std::vector<int>(N));
indeg.assign(N, false);
used.assign(N, false);
cnt = N - 1;
}
int hasEdge(int u, int v) {
if (u > v)
std::swap(u, v);
assert(!asked[v][u]);
asked[v][u] = true;
// std::cerr << v << "| " << indeg[v] << '\n';
if (indeg[v] == v - 1)
return true;
else {
indeg[v] ++;
return false;
}
std::cerr << indeg[u] << ' ' << indeg[v] << '\n';
return false;
}