#include "rail.h"
#include <bits/stdc++.h>
using namespace std;
#define pb push_back
using ll = long long;
using pr = pair<int, int>;
const int INF = 1e9+7, MOD = 1e9+7;
vector<vector<int>> dist;
vector<int> mind;
int n, f;
int get(int i, int j) {
if (i == j) return INF;
if (i > j) swap(i, j);
if (dist[i][j] == -1) return dist[i][j] = getDistance(i, j);
else return dist[i][j];
}
void findLocation(int N, int first, int location[], int stype[]) {
n = N; f = first;
location[0] = first; stype[0] = 0;
dist.resize(n, vector<int>(n, -1));
mind.resize(n);
for (int i = 0; i < n; i++) {
int d = INF, node;
for (int j = 0; j < n; j++) {
if (i == j) continue;
int t = get(i, j);
if (d > t) {
d = t;
node = j;
}
}
mind[i] = node;
}
for (int i = 1; i < n; i++) {
if (get(0, i) > get(mind[0], i) && mind[0] != i) {
if (get(mind[0], i) > get(mind[0], mind[i]) && mind[0] != mind[i]) {
stype[i] = 1;
location[i] = first + get(0, mind[0]) - get(mind[0], mind[i]) + get(mind[i], i);
}
else {
stype[i] = 0;
location[i] = first + get(0, mind[0]) - get(mind[0], i);
}
}
else {
if (get(0, i) > get(0, mind[i]) && mind[i] != 0) {
stype[i] = 0;
location[i] = first + get(0, mind[i]) - get(mind[i], i);
}
else {
stype[i] = 1;
location[i] = first + get(0, i);
}
}
}
for (int i = 0; i < n; i++) stype[i]++;
// for (int i = 0; i < n; i++) cout << location[i] << ' ';
}