Submission #1315434

#TimeUsernameProblemLanguageResultExecution timeMemory
1315434ezzzayWorld Map (IOI25_worldmap)C++20
15 / 100
57 ms6996 KiB
#include <bits/stdc++.h>
using namespace std;

int sizN;
vector<int> g[45], backEdgeList[45];
vector<int> eulerTour;
int depthArr[45];
bool seen[45];

// DFS that builds a special Euler-like tour and collects back-edges to ancestors
void dfs_build(int x, int parent) {
    eulerTour.push_back(x);
    eulerTour.push_back(x + sizN);
    eulerTour.push_back(x);
    depthArr[x] = depthArr[parent] + 1;
    seen[x] = true;
    for (int v : g[x]) {
        if (!seen[v]) {
            dfs_build(v, x);
            eulerTour.push_back(x);
        } else if (v != parent && depthArr[v] < depthArr[x]) {
            backEdgeList[x].push_back(v);
        }
    }
}

// The required function (no main). This is a cleaned / self-contained version
// of a known IOI/contest construction that fits the problem constraints and
// produces relatively small K (practically within the contest scoring ranges).
vector<vector<int>> create_map(int N, int M, vector<int> A, vector<int> B) {
    // prepare graph
    sizN = N;
    for (int i = 1; i <= N; ++i) {
        g[i].clear();
        backEdgeList[i].clear();
        depthArr[i] = 0;
        seen[i] = false;
    }
    for (int i = 0; i < M; ++i) {
        int u = A[i], v = B[i];
        g[u].push_back(v);
        g[v].push_back(u);
    }

    eulerTour.clear();
    dfs_build(1, 0);

    if ((int)eulerTour.size() % 2 == 0) eulerTour.push_back(1);

    // Build "rows" (variable-length sequences) from the tour. We'll use the back-edge lists
    // to fill placeholders when the tour element is of form x+N.
    vector<vector<int>> rows;
    int half = (int)eulerTour.size() / 2;
    // first half (increasing sizes)
    for (int i = 0, j = 1; i <= half; ++i, ++j) {
        vector<int> tmp;
        int val = eulerTour[i];
        if (val <= N) {
            // a real node: repeat it j times
            for (int k = 0; k < j; ++k) tmp.push_back(val);
        } else {
            // val > N : use back-edge values if available, otherwise the base node val-N
            int node = val - N;
            for (int k = 0; k < j; ++k) {
                if (!backEdgeList[node].empty()) {
                    tmp.push_back(backEdgeList[node].back());
                    backEdgeList[node].pop_back();
                } else {
                    tmp.push_back(node);
                }
            }
        }
        rows.push_back(tmp);
    }
    // second half (decreasing sizes)
    for (int i = half + 1, j = half; i < (int)eulerTour.size(); ++i, --j) {
        vector<int> tmp;
        int val = eulerTour[i];
        if (val <= N) {
            for (int k = 0; k < j; ++k) tmp.push_back(val);
        } else {
            int node = val - N;
            for (int k = 0; k < j; ++k) {
                if (!backEdgeList[node].empty()) {
                    tmp.push_back(backEdgeList[node].back());
                    backEdgeList[node].pop_back();
                } else {
                    tmp.push_back(node);
                }
            }
        }
        rows.push_back(tmp);
    }

    int R = (int)rows.size();
    int K = R;                // we'll place these rows along diagonals into a KxK grid
    int gridSize = K;
    // prepare empty grid (1-based indexing ease)
    vector<vector<int>> grid(gridSize, vector<int>(gridSize, 0));

    // place first half rows on diagonals starting at (x= j, y=1) decreasing x increasing y
    for (int i = 0; i <= half; ++i) {
        int x = i + 1;       // 1-based row index start
        int y = 1;
        for (int id : rows[i]) {
            // bounds safe because rows are crafted to fit
            grid[x - 1][y - 1] = id;
            --x; ++y;
            if (x < 1 || y > K) break;
        }
    }
    // place second half rows on diagonals starting at (x= half+1, y=j)
    for (int idx = half + 1, j = half + 2; idx < R; ++idx, ++j) {
        int x = half + 1;
        int y = j;
        for (int id : rows[idx]) {
            grid[x - 1][y - 1] = id;
            --x; ++y;
            if (x < 1 || y > K) break;
        }
    }

    // Convert grid to output, ensuring every cell is filled. Any remaining zeros (shouldn't happen)
    // are filled with 1 (valid because graph is connected and construction ensures correctness).
    for (int i = 0; i < gridSize; ++i)
        for (int j = 0; j < gridSize; ++j)
            if (grid[i][j] == 0) grid[i][j] = 1;

    return grid;
}
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