#include <bits/stdc++.h>
using namespace std;
int main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int n, m;
while (cin >> n >> m) {
vector<tuple<int, int, int>> events, points;
vector<tuple<int, int, int, int>> rectangles;
for (int i = 0; i < n; i++) {
int x1, y1, x2, y2;
cin >> x1 >> y1 >> x2 >> y2;
rectangles.emplace_back(x1, y1, x2, y2);
events.emplace_back(x1, 0, i);
events.emplace_back(x2, 2, i);
}
for (int i = 0; i < m; i++) {
int x, y, color;
cin >> x >> y >> color;
points.emplace_back(x, y, color);
events.emplace_back(x, 1, i);
}
sort(events.begin(), events.end());
vector<set<int>> values(n);
map<int, int> active;
vector<int> parent(n, -1);
for (const auto& [x, type, i] : events) {
if (type != 1) {
const auto [_, y1, __, y2] = rectangles[i];
if (type == 2) {
active.erase(y2);
continue;
}
const auto it = active.lower_bound(y2);
if (it != active.end()) {
int idx = it->second;
assert(idx >= 0);
while (true) {
const int parent_y1 = get<1>(rectangles[idx]);
if (parent_y1 <= y1) {
parent[i] = idx;
break;
}
idx = parent[idx];
if (idx == -1) break;
}
}
active[y2] = i;
} else {
const auto [_, y, color] = points[i];
const auto it = active.lower_bound(y);
if (it == active.end()) continue;
int idx = it->second;
while (true) {
const int y1 = get<1>(rectangles[idx]);
if (y1 <= y) {
values[idx].emplace(color);
break;
}
idx = parent[idx];
if (idx == -1) break;
}
}
}
vector<vector<int>> graph(n);
for (int i = 0; i < n; i++) {
if (parent[i] != -1) {
graph[parent[i]].push_back(i);
}
}
vector<int> res(n);
const function<void(int)> dfs = [&](const int u) {
for (const int v : graph[u]) dfs(v);
for (const int v : graph[u]) {
if (values[u].size() < values[v].size()) {
values[u].swap(values[v]);
}
for (const int c : values[v]) {
values[u].emplace(c);
}
}
res[u] = values[u].size();
};
for (int i = 0; i < n; i++) {
if (parent[i] == -1) dfs(i);
}
for (const auto& x : res) {
cout << x << endl;
}
}
}
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