#include "worldmap.h"
#include <bits/stdc++.h>
using namespace std;
vector<vector<int>> create_map(int N, int M, vector<int> A, vector<int> B) {
if(N == 1){
return {{1}};
}
vector<int> layer;
for(int i = 1; i <= N; ++i) layer.push_back(i);
for(int i = 1; i <= N; ++i) layer.push_back(i);
vector<vector<int>> ans;
for(int i = 1; i <= N; ++i){
vector<int> dummy(2 * N, i);
ans.push_back(dummy);
ans.push_back(layer);
}
return ans;
}
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