#include <iostream>
#include <algorithm>
#include <math.h>
#include <vector>
#include <set>
#include <queue>
#include <array>
#include <map>
#include <random>
#include <bitset>
#include <stack>
#include <deque>
#include <random>
#include <unordered_set>
#include <unordered_map>
#include <string>
#include <chrono>
using namespace std;
typedef long long ll;
typedef long double ld;
mt19937 gen(chrono::steady_clock::now().time_since_epoch().count());
const int M = 1e9 + 7;
struct obj {
int x = 1, y = 1;
ld mx = 1, my = 1;
obj() = default;
obj(int a, int b) {
x = a;
y = (a * 1ll * b) % M;
mx = a;
my = a * b;
}
};
obj merge(obj a, obj b) {
obj c;
c.x = (a.x * 1ll * b.x) % M;
c.mx = a.mx * b.mx;
if (a.my > a.mx * b.my) {
c.y = a.y;
c.my = a.my;
}
else {
c.y = (a.x * 1ll * b.y) % M;
c.my = a.mx * b.my;
}
return c;
}
vector<pair<int, int>> a;
vector<obj> tree;
void build(int v, int l, int r) {
if (r - l == 1) {
tree[v] = obj(a[l].first, a[l].second);
return;
}
int m = (l + r) / 2;
build(v * 2, l, m);
build(v * 2 + 1, m, r);
tree[v] = merge(tree[v * 2], tree[v * 2 + 1]);
}
int n;
int init(int N, int X[], int Y[]) {
tree.resize(4 * N);
n = N;
a.resize(N);
for (int i = 0; i < N; ++i) {
a[i].first = X[i];
a[i].second = Y[i];
}
build(1, 0, N);
return tree[1].y;
}
void upd(int v, int l, int r, int qi) {
if (r - l == 1) {
tree[v] = obj(a[l].first, a[l].second);
return;
}
int m = (l + r) / 2;
if (qi < m) upd(v * 2, l, m, qi);
else upd(v * 2 + 1, m, r, qi);
tree[v] = merge(tree[v * 2], tree[v * 2 + 1]);
}
int updateX(int pos, int val) {
a[pos].first = val;
upd(1, 0, n, pos);
return tree[1].y;
}
int updateY(int pos, int val) {
a[pos].second = val;
upd(1, 0, n, pos);
return tree[1].y;
}
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