#include <bits/stdc++.h>
using namespace std;
#define all(x) x.begin(), x.end()
void solve1() {
int n, d, m;
cin >> n >> d >> m;
vector<int> a(n);
for (int &i : a) cin >> i;
sort(all(a));
long long ans = 0;
for (int l = 0, r = 0; r < n; r++) {
while (a[r] - a[l] > d) l++;
ans += r - l;
}
cout << ans;
}
struct FakeFenwick {
vector<vector<int>> fw, val;
int n;
FakeFenwick() {}
FakeFenwick(int n): n(n), val(n + 1, vector<int>()), fw(n + 1) {}
bool iscc = 0;
void fakeU(int x, int y) {
iscc = 0;
for (; x <= n; x += x & -x) val[x].push_back(y);
}
void cc() {
if (iscc) return;
for (int x = 1; x <= n; x++) {
sort(all(val[x]));
val[x].erase(unique(all(val[x])), val[x].end());
fw[x].resize(val[x].size() + 1);
}
iscc = 1;
}
void update(int x, int y, int v) {
assert(iscc);
for (; x <= n; x += x & -x) {
int yy = upper_bound(all(val[x]), y) - val[x].begin();
for (; yy <= val[x].size(); yy += yy & -yy) {
fw[x][yy] += v;
}
}
}
int get(int x, int y) {
assert(iscc);
int res = 0;
for (; x; x -= x & -x) {
int yy = upper_bound(all(val[x]), y) - val[x].begin();
for (; yy; yy -= yy & -yy) {
res += fw[x][yy];
}
}
return res;
}
int get(int x1, int y1, int x2, int y2)
{
return get(x2, y2) - get(x2, y1 - 1) - get(x1 - 1, y2) + get(x1 - 1, y1 - 1);
}
};
void solve2() {
// xi - xj + |yi - yj| <= d
// xi + yi <= d + xj + yj if yi >= yj
// xi - yi <= d + xj - yj if yi < yj
int n, m, d;
cin >> n >> d >> m;
vector<pair<int, int>> a(n);
for (auto &[x, y] : a) cin >> x >> y;
sort(all(a));
FakeFenwick t1(m), t2(m);
for (auto [x, y] : a) {
t1.fakeU(y, d + x + y);
t2.fakeU(y, d + x - y);
}
t1.cc();
t2.cc();
long long ans = 0;
for (auto [x, y] : a) {
ans += t1.get(1, x + y, y, d + m + m) + t2.get(y + 1, x - y, m, d + m + m);
t1.update(y, d + x + y, 1);
t2.update(y, d + x - y, 1);
}
cout << ans;
}
struct fenwick3D {
int m;
fenwick3D() {}
fenwick3D(int m) {
this->m = m;
}
#define N 76
long long bit[5 * N][N][N]{};
void update(int x, int y, int z, int w) {
x += 2 * m;
assert(x > 0);
for (int a = x; a <= 5 * m; a += a & -a) {
for (int b = y; b <= m; b += b & -b) {
for (int c = z; c <= m; c += c & -c) {
bit[a][b][c] += w;
}
}
}
}
long long get(int x, int y, int z) {
x += 2 * m;
if (x < 0) return 0;
long long res = 0;
for (int a = x; a > 0; a -= a & -a) {
for (int b = y; b > 0; b -= b & -b) {
for (int c = z; c > 0; c -= c & -c) {
res += bit[a][b][c];
}
}
}
return res;
}
long long get(int x1, int x2, int y1, int y2, int z1, int z2) {
long long ans = 0;
vector<int> x = {x1 - 1, x2}, y = {y1 - 1, y2}, z = {z1 - 1, z2};
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 2; j++) {
for (int k = 0; k < 2; k++) {
int l = i + j + k;
int f = (l & 1 ? 1 : -1);
ans += f * get(x[i], y[j], z[k]);
}
}
}
return ans;
}
};
void solve3() {
int n, d, m;
cin >> n >> d >> m;
vector<tuple<int, int, int>> a(n);
for (auto &[x, y, z] : a) cin >> x >> y >> z;
sort(all(a));
/*
xi - xj + yi - yj + zi - zj <= d
-> xi + yi + zi - d <= xj + yj + zj if yi >= yj && zi >= zj
get (xi + yi + zi, 3 * m, 1, yi, 1, yi)
update (d + xi + yi + zi)
range [3 + 2 * m, 5 * m]
xi - xj + yi - yj + zj - zi <= d
-> xi + yi - zi <= d + xj + yj - zj if yi >= yj && zi < zj
get (xi + yi - zi, 2 * m - 1, yi, m, zi + 1, m)
update (d + xi + yi - zi)
range [2 + m, 4 * m - 1]
xi - xj + yj - yi + zi - zj <= d
-> xi - yi + zi <= d + xj - yj + zj if yi < yj && zi >= zj
get (xi - yi + zi, 2 * m - 1, yi + 1, m, 1, zi)
update (d + xi - yi + zi)
range [2 + m, 4 * m - 1]
xi - xj + yj - yi + zj - zi <= d
-> xi - yi - zi <= d + xj - yj - zj if yi < yj && zi < zj
get (xi - yi - zi, m - 2, yi + 1, m, zi + 1, m)
update (d + xi - yi - zi)
range [1, 3 * m - 2]
*/
fenwick3D t1(m), t2(m), t3(m), t4(m);
long long ans = 0;
for (auto [x, y, z] : a) {
ans += t1.get(x + y + z - d, 3 * m, 1, y, 1, z) +
t2.get(x + y - z - d, 2 * m - 1, 1, y, z + 1, m) +
t3.get(x - y + z - d, 2 * m - 1, y + 1, m, 1, z) +
t4.get(x - y - z - d, m - 2, y + 1, m, z + 1, m);
t1.update(x + y + z, y, z, 1);
t2.update(x + y - z, y, z, 1);
t3.update(x - y + z, y, z, 1);
t4.update(x - y - z, y, z, 1);
}
cout << ans;
}
int main()
{
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
int type;
cin >> type;
if (type == 1) solve1();
else if (type == 2) solve2();
else solve3();
return 0;
}
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