제출 #1286193

#제출 시각아이디문제언어결과실행 시간메모리
1286193edoDungeons Game (IOI21_dungeons)C++20
0 / 100
7091 ms568 KiB
#include <bits/stdc++.h> using namespace std; using ll = long long; using vi = vector<int>; using vll = vector<ll>; using vvi = vector<vi>; using vvll = vector<vll>; using pii = pair<int,int>; using pll = pair<ll,ll>; using ui = unsigned int; using ull = unsigned long long; using pui = pair<ui,ui>; using pull = pair<ull,ull>; template<typename T> using vc = std::vector<T>; #define YES cout << "YES\n" #define NO cout << "NO\n" #define yes cout << "yes\n" #define no cout << "no\n" #define Yes cout << "Yes\n" #define No cout << "No\n" template<typename T> void sc(T &x) { cin >> x; } template<typename T, typename U> void sc(pair<T,U> &p) { sc(p.first), sc(p.second); } template<typename T> void sc(vector<T> &v) { for (auto &x : v) sc(x); } template<typename... A> void sc(A&... a) { (sc(a), ...); } template<typename T> void _pt(const T &x){cout << x;} template<typename T, typename U> void _pt(const pair<T,U> &p){_pt(p.first); cout << ' '; _pt(p.second);} template<typename T> void _pt(const vector<T> &v){bool f=1; for(auto &x:v){if(!f) cout<<' '; _pt(x); f=0;}} template<typename... A> void pt(const A&... a){(_pt(a), ...);} template<typename T, typename U> bool umin(T &a, const U &b) { return b < a ? (a = b, true) : false; } template<typename T, typename U> bool umax(T &a, const U &b) { return b > a ? (a = b, true) : false; } #define GET_MACRO(_1,_2,_3,_4,NAME,...) NAME #define FOR1(n) for (int i=0; i<(n); ++i) #define FOR2(i,n) for (int i=0; i<(n); ++i) #define FOR3(i,l,r) for (int i=(l); i<(r); ++i) #define FOR4(i,l,r,k) for (int i=(l); i<(r); i+=(k)) #define FOR(...) GET_MACRO(__VA_ARGS__, FOR4, FOR3, FOR2, FOR1)(__VA_ARGS__) #define ROF1(n) for (int i=(n)-1; i>=0; --i) #define ROF2(i,n) for (int i=(n)-1; i>=0; --i) #define ROF3(i,l,r) for (int i=(r)-1; i>=(l); --i) #define ROF4(i,l,r,k) for (int i=(r)-1; i>=(l); i-=(k)) #define ROF(...) GET_MACRO(__VA_ARGS__, ROF4, ROF3, ROF2, ROF1)(__VA_ARGS__) #define all(c) (c).begin(), (c).end() #define allr(c) (c).rbegin(), (c).rend() #define eb emplace_back #define mp make_pair #define mt make_tuple #define fi first #define se second #define pb push_back #define trav(x,a) for (auto &x : (a)) #define sz(a) ((int)(a).size()) #define mem(a,v) memset(a, v, sizeof(a)) #define nl pt("\n") #include "dungeons.h" int n; vi s, p, w, l; int maxs = 1; using pil = pair<int, ll>; vc<vc<pil>> toNext; const ll inf = 4e18; void init(int _n, vi _s, vi _p, vi _w, vi _l) { n = _n; s = _s; p = _p; w = _w; l = _l; // maxs = *max_element(all(s)); maxs = 10; int B = max(1, (int)sqrt(n)); toNext.assign(n, vc<pil>(maxs + 1, {0, 0})); FOR(L, 0, n, B) { int R = min(n - 1, L + B - 1); ROF(i, L, R + 1) { ROF(z, 1, maxs + 1) { if(z >= s[i]) { int nxt = w[i]; ll val = (ll)z + (ll)s[i]; toNext[i][z] = {nxt, val}; } else { int nxt = l[i]; ll val = (ll)z + (ll)p[i]; while(nxt <= R) { if(val > maxs) { auto pr = toNext[nxt][maxs]; nxt = pr.fi; val = pr.se + (val - maxs); } else { auto pr = toNext[nxt][(int)val]; nxt = pr.fi; val = pr.se; } } toNext[i][z] = {nxt, val}; } } } } } ll simulate(int x, int Z) { ll z = Z; int cur = x; ll curStart = z; while(cur != n) { pil pr; if(curStart > maxs) pr = toNext[cur][maxs]; else pr = toNext[cur][(int)curStart]; int nxt = pr.fi; ll val = pr.se; cur = nxt; curStart = val; } return curStart; } // int32_t main() { // ios::sync_with_stdio(false); // cin.tie(nullptr); // init(3, {2, 6, 9}, {3, 1, 2}, {2, 2, 3}, {1, 0, 1}); // pt(simulate(0, 1)); nl; // pt(simulate(2, 3)); nl; // return 0; // }
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