#include <iostream>
#include <bits/stdc++.h>
#define ll long long
using namespace std;
const ll maxn = 2*1e5+5, INF = 4e18+9;
template <class T>
struct Fenwick {
int n, log;
vector<T> bit;
Fenwick(){}
Fenwick(int n) : n(n), log(32 - __builtin_clz(n + 1)), bit(n + 1, 0) {}
void add(int i, T delta) {
for (; i <= n; i += i & -i) {
bit[i] += delta;
}
}
T sum(int i) {
T res = 0;
for (; i > 0; i -= i & -i) {
res += bit[i];
}
return res;
}
T sum(int l, int r) {
return sum(r)-sum(l-1);
}
int kth(T k) {
T sum = 0;
int pos = 0;
for (int l = log - 1; l >= 0; l--) {
if (pos + (1 << l) <= n && sum + bit[pos + (1 << l)] <= k) {
pos += 1 << l;
sum += bit[pos];
}
}
return pos;
}
};
struct HeavyLightDecomposition{
int n, N, root;
vector<int> sz, pa, head, depth, lt, rt;
vector<vector<pair<int, int>>> split;
Fenwick<int> bit;
HeavyLightDecomposition(int n, int N, int root, vector<vector<int>> &adj) : n(n), N(N), root(root){
sz.resize(n+1);
pa.resize(n+1, -1);
head.resize(n+1);
depth.resize(n+1, -1);
lt.resize(n+1);
rt.resize(n+1);
split.resize(n+1);
bit = Fenwick<int>(N+1);
auto root_tree = [&](auto self, int u, int p) -> void{
sz[u] = 1;
depth[u] = depth[p] + 1;
pa[u] = p;
for(int v : adj[u]){
if(v == p) continue;
self(self, v, u);
sz[u] += sz[v];
}
};
root_tree(root_tree, 1, 0);
int timer = 0;
auto decompose = [&](auto decompose, int u, int h) -> void{
timer++;
lt[u] = timer;
head[u] = h;
int heavy = -1;
for(int v : adj[u]){
if(v == pa[u]) continue;
if(heavy == -1 || sz[heavy] < sz[v]) heavy = v;
}
if(heavy != -1){
decompose(decompose, heavy, h);
}
for(int v : adj[u]){
if(v == pa[u] || v == heavy) continue;
decompose(decompose, v, v);
}
rt[u] = timer;
};
decompose(decompose, root, root);
};
int lca(int u, int v){
for(; head[u] != head[v]; v = pa[head[v]]){
if(depth[head[u]] > depth[head[v]]) swap(u, v);
}
if(depth[u] > depth[v]) swap(u, v);
return u;
}
int dist(int u, int v) {
return depth[u]+depth[v]-2*depth[lca(u, v)];
}
ll work(int v, int x){
ll ans = 0;
vector<pair<int, int>> to_add;
vector<pair<int, int>> roll_back;
while(v != 0){
to_add.clear();
int h = head[v];
to_add.push_back({lt[h]-1, -1});
while(!split[h].empty() && split[h].back().first <= lt[v]){
to_add.push_back(split[h].back());
split[h].pop_back();
}
if(!split[h].empty()) to_add.push_back({lt[v], split[h].back().second});
for(int i = (int)to_add.size()-1; i >= 1; i--){
int len = to_add[i].first - to_add[i-1].first;
int c = to_add[i].second;
ans += bit.sum(1, c-1) * len;
roll_back.push_back({c, len});
bit.add(c, len);
}
split[h].push_back({lt[v], x});
v = pa[head[v]];
}
for(auto it : roll_back){
bit.add(it.first, -it.second);
}
return ans;
}
};
struct edge{
int u, v;
};
struct normalize{
vector<ll> poi, pot;
void add(ll x){
poi.push_back(x);
}
void start(){
sort(poi.begin(), poi.end());
if(poi.size() > 0) pot.push_back(poi[0]);
for(int i = 1; i < (int)poi.size(); i++){
if(poi[i] != poi[i-1]){
pot.push_back(poi[i]);
}
}
}
int encode(ll x){
return lower_bound(pot.begin(), pot.end(), x) - pot.begin()+1;
}
};
void solve(){
int n;
cin >> n;
vector<int> a(n+1);
for(int i = 1; i <= n; i++){
cin >> a[i];
}
vector<vector<int>> adj(n+1);
vector<edge> e;
for(int i = 1; i < n; i++){
int u, v;
cin >> u >> v;
adj[u].push_back(v);
adj[v].push_back(u);
e.push_back({u, v});
}
normalize norm;
for(int i = 1; i <= n; i++){
norm.add(a[i]);
}
norm.start();
for(int i = 1; i <= n; i++){
a[i] = norm.encode(a[i]);
}
int N = norm.pot.size();
HeavyLightDecomposition HLD(n, N, 1, adj);
HLD.work(1, a[1]);
for(int i = 1; i < n; i++){
int u = e[i-1].u, v = e[i-1].v;
ll res = HLD.work(v, a[v]);
cout << res << "\n";
}
}
int main(){
ios_base::sync_with_stdio(false);
cin.tie(NULL);
solve();
}
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