Submission #1276170

#TimeUsernameProblemLanguageResultExecution timeMemory
1276170vibeduckFlooding Wall (BOI24_wall)C++20
0 / 100
5096 ms35668 KiB
#include <bits/stdc++.h> using namespace std; #define int long long const int MOD = 1e9 + 7; int addmod(int a,int b){ a+=b; if(a>=MOD) a-=MOD; return a; } int mulmod(long long a,long long b){ return (a%MOD)*(b%MOD)%MOD; } signed main(){ ios::sync_with_stdio(false); cin.tie(nullptr); int n; if(!(cin>>n)) return 0; vector<int> a(n), b(n); for(int i=0;i<n;i++) cin>>a[i]; for(int i=0;i<n;i++) cin>>b[i]; // powers of two vector<int> pw2(n+5,1); for(int i=1;i<(int)pw2.size();i++) pw2[i] = (pw2[i-1]*2)%MOD; // all distinct candidate levels m vector<int> vals; vals.reserve(2*n); for(int i=0;i<n;i++){ vals.push_back(a[i]); vals.push_back(b[i]); } sort(vals.begin(), vals.end()); vals.erase(unique(vals.begin(), vals.end()), vals.end()); long long ans = 0; for(int m : vals){ // ge[i] = #options at i that are >= m; lt[i] = #options < m vector<int> ge(n), lt(n); for(int i=0;i<n;i++){ ge[i] = (a[i]>=m) + (b[i]>=m); lt[i] = (a[i]<m) + (b[i]<m); } // prefix counts of zeros and twos in lt vector<int> prefZero(n+1,0), prefTwo(n+1,0); for(int i=0;i<n;i++){ prefZero[i+1] = prefZero[i] + (lt[i]==0); prefTwo[i+1] = prefTwo[i] + (lt[i]==2); } for(int i=1;i<n;i++){ if(ge[i]==0) continue; // right endpoint can't be a wall at level m for(int j=i-1;j>=0;j--){ if(ge[j]==0) continue; // left endpoint can't be a wall at level m // middle indices (j+1 .. i-1) if(prefZero[i] - prefZero[j+1] > 0) // some middle has no <m option -> impossible continue; int cnt2 = prefTwo[i] - prefTwo[j+1]; // middles with both < m long long ways = 1; ways = mulmod(ways, ge[j]); // choose >=m at j ways = mulmod(ways, ge[i]); // choose >=m at i ways = mulmod(ways, pw2[cnt2]); // middles product = 2^{#both< m} ways = mulmod(ways, pw2[j]); // free left side ways = mulmod(ways, pw2[n-1-i]); // free right side long long contrib = mulmod((i - j - 1), ways); ans = addmod(ans, contrib); } } } cout << (ans % MOD) << '\n'; return 0; }
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