#include <bits/stdc++.h>
using namespace std;
template <class A, class B>
bool maximize(A &a, const B b) {
if (a < b) {
a = b;
return true;
} return false;
}
template <class A, class B>
bool minimize(A &a, const B b) {
if (a > b) {
a = b;
return true;
} return false;
}
#define pb push_back
#define FOR(i, a, b) for(int i = a; i <= (int)b; i++)
#define FORD(i, a, b) for(int i = a; i >= (int)b; i--)
#define fi first
#define se second
#define ALL(A) A.begin(), A.end()
typedef vector<int> vi;
typedef pair<int, int> ii;
typedef long long ll;
const int N = 1e5 + 5;
const int oo = 2e9 + 29032008;
const ll INF = 1e18 + 29032008;
int n, q;
vi g[N];
int a[N];
int head[N], timedfs, heavy[N], sz[N], par[N], sz_head[N], pos[N];
void dfs_sz(int u) {
sz[u] = 1;
for (int &v : g[u]) if (v != par[u]) {
par[v] = u;
dfs_sz(v);
sz[u]+= sz[v];
if (sz[v] > sz[heavy[u]]) heavy[u] = v;
}
}
void hld(int u, int crt) {
head[u] = crt;
pos[u] = ++ sz_head[crt];
if (heavy[u]) hld(heavy[u], crt);
for (int &v : g[u]) if (v != par[u] && v != heavy[u]) {
hld(v, v);
}
}
struct Node {
int a[2][2];
Node() {
a[0][0] = a[0][1] = a[1][0] = a[1][1] = N;
}
friend Node operator + (Node a, Node b) {
Node ans;
for (int st = 0; st <= 1; st++) {
for (int ed = 0; ed <= 1; ed++) {
ans.a[st][ed] = N;
for (int x = 0; x <= 1; x++) {
for (int y = 0; y <= 1; y++) {
ans.a[st][ed] = min(ans.a[st][ed], a.a[st][x] + b.a[y][ed] + (x != y));
}
}
}
}
return ans;
}
};
struct SegmentTree {
vector <Node> st;
void init(int n) {
st.resize(4 * n + 2);
}
void build(int id, int l, int r) {
if (l == r) {
st[id].a[0][0] = st[id].a[1][1] = 0;
st[id].a[0][1] = st[id].a[1][0] = N;
return;
}
int mid = l + r >> 1;
build(id << 1, l, mid);
build(id << 1 | 1, mid + 1, r);
st[id] = st[id << 1] + st[id << 1 | 1];
}
void update(int id, int l, int r, int pos, int delta_cat, int delta_dog) {
if (pos < l || pos > r) return;
if (l == r) {
st[id].a[0][0]+= delta_cat;
st[id].a[1][1]+= delta_dog;
return;
}
int mid = l + r >> 1;
update(id << 1, l, mid, pos, delta_cat, delta_dog);
update(id << 1 | 1, mid + 1, r, pos, delta_cat, delta_dog);
st[id] = st[id << 1] + st[id << 1 | 1];
}
Node get() {
return st[1];
}
} ST[N];
void update(int u, int cat, int dog) {
while (u > 0) {
Node cur = ST[head[u]].get();
int oldcat = min({cur.a[0][0], cur.a[0][1], cur.a[1][0] + 1, cur.a[1][1] + 1});
int olddog = min({cur.a[1][1], cur.a[1][0], cur.a[0][1] + 1, cur.a[0][0] + 1});
ST[head[u]].update(1, 1, sz_head[head[u]], pos[u], cat, dog);
cur = ST[head[u]].get();
int newcat = min({cur.a[0][0], cur.a[0][1], cur.a[1][0] + 1, cur.a[1][1] + 1});
int newdog = min({cur.a[1][1], cur.a[1][0], cur.a[0][1] + 1, cur.a[0][0] + 1});
cat = newcat - oldcat;
dog = newdog - olddog;
/// cout << u << " " << cat << " " << dog << "\n";
u = par[head[u]];
}
}
int getAns() {
Node res = ST[1].get();
return min({res.a[0][0], res.a[1][1], res.a[0][1], res.a[1][0]});
}
int cat(int u) {
a[u] = 1;
update(u, 0, N);
return getAns();
}
int dog(int u) {
a[u] = 2;
update(u, N, 0);
return getAns();
}
int neighbor(int u) {
if (a[u] == 1) {
update(u, 0, - N);
} else {
update(u, - N, 0);
}
a[u] = 0;
return getAns();
}
void solve() {
while (q--) {
int type, u; cin >> type >> u;
if (type == 1) cout << cat(u);
if (type == 2) cout << dog(u);
if (type == 3) cout << neighbor(u);
cout << "\n";
}
}
void initialize(int _N, vector<int> A, vector<int> B){
n = _N;
for(int i = 0; i < n - 1; ++i){
int u = A[i], v = B[i];
g[u].emplace_back(v);
g[v].emplace_back(u);
}
dfs_sz(1);
hld(1, 1);
for (int i = 1; i <= n; i++) if (head[i] == i) {
ST[i].init(sz_head[i]);
ST[i].build(1, 1, sz_head[i]);
}
}
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