#include <bits/stdc++.h>
#include "game.h"
#define ll long long
using namespace std;
int cntR, cntC;
struct ColNode
{
ll gcd;
int LC, RC;
int L, R;
ColNode()
{
gcd = LC = RC = L = R = 0;
return;
}
ColNode(int lc, int rc)
{
gcd = L = R = 0;
LC = lc;
RC = rc;
return;
}
}COL[1000000];
struct RowNode
{
ll gcd;
int LC, RC;
int L, R;
int col;
RowNode()
{
gcd = LC = RC = L = R = col = 0;
return;
}
RowNode(int lc, int rc)
{
gcd = L = R = col = 0;
LC = lc;
RC = rc;
return;
}
}ROW[1000000];
void init(int R, int C)
{
ROW[++cntR] = RowNode(1, 1 << 30);
return;
}
void Merge(ColNode *node)
{
node->gcd = __gcd(COL[node->L].gcd, COL[node->R].gcd);
return;
}
void ColUpdate(int j, ll x, ColNode *node)
{
if(node->LC == node->RC)
{
node->gcd = x;
return;
}
int S = (node->LC + node->RC) >> 1;
if(j <= S)
{
if(!node->L) {node->L = ++cntC; COL[cntC] = ColNode(node->LC, S);}
ColUpdate(j, x, &COL[node->L]);
}
else
{
if(!node->R) {node->R = ++cntC; COL[cntC] = ColNode(S + 1, node->RC);}
ColUpdate(j, x, &COL[node->R]);
}
Merge(node);
return;
}
ll ColPoint(int j, ColNode *node)
{
if(node == COL) return 0;
if(node->LC == node->RC) return node->gcd;
int S = (node->LC + node->RC) >> 1;
if(j <= S)
{
if(!node->L) return 0;
return ColPoint(j, &COL[node->L]);
}
else
{
if(!node->R) return 0;
return ColPoint(j, &COL[node->R]);
}
return 0;
}
void Update(int i, int j, ll x, RowNode *node)
{
if(node->LC == node->RC)
{
if(!node->col) {node->col = ++cntC; COL[cntC] = ColNode(1, 1 << 30);}
ColUpdate(j, x, &COL[node->col]);
return;
}
int S = (node->LC + node->RC) >> 1;
if(i <= S)
{
if(!node->L) {node->L = ++cntR; ROW[cntR] = RowNode(node->LC, S);}
Update(i, j, x, &ROW[node->L]);
}
else
{
if(!node->R) {node->R = ++cntR; ROW[cntR] = RowNode(S + 1, node->RC);}
Update(i, j, x, &ROW[node->R]);
}
if(!node->col) {node->col = ++cntC; COL[cntC] = ColNode(1, 1 << 30);}
ll l = 0, r = 0;
if(node->L) l = ColPoint(j, &COL[ROW[node->L].col]);
if(node->R) r = ColPoint(j, &COL[ROW[node->R].col]);
ColUpdate(j, __gcd(l, r), &COL[node->col]);
return;
}
void update(int i, int j, ll x)
{
i++;
j++;
Update(i, j, x, &ROW[1]);
return;
}
ll ColGet(int j, int l, ColNode *node)
{
if(node == COL) return 0;
if((node->LC > l) || (j > node->RC)) return 0;
if((j <= node->LC) && (node->RC <= l)) return node->gcd;
return __gcd(ColGet(j, l, &COL[node->L]), ColGet(j, l, &COL[node->R]));
}
ll Get(int i, int j, int k, int l, RowNode *node)
{
if(node == ROW) return 0;
if((node->LC > k) || (i > node->RC)) return 0;
if((i <= node->LC) && (node->RC <= k))
{
if(!node->col) return 0;
return ColGet(j, l, &COL[node->col]);
}
return __gcd(Get(i, j, k, l, &ROW[node->L]), Get(i, j, k, l, &ROW[node->R]));
}
ll calculate(int i, int j, int k, int l)
{
i++;
j++;
k++;
l++;
return Get(i, j, k, l, &ROW[1]);
}
//int main()
//{
// int r, c;
// cin >> r >> c;
// init(r, c);
// int t, i, j, l;
// ll k;
// while(true)
// {
// cin >> t >> i >> j >> k;
// if(t == 1) update(i, j, k);
// else
// {
// cin >> l;
// cout << calculate(i, j, k, l) << '\n';
// }
// }
// return 0;
//}
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