#include <bits/stdc++.h>
using namespace std;
namespace Obstacles {
struct SegTree {
int n;
vector<int> mn, mx;
void build(const vector<int>& a, int id, int l, int r) {
if (l == r) {
mn[id] = mx[id] = a[l];
return;
}
int m = (l + r) >> 1;
build(a, id<<1, l, m);
build(a, id<<1|1, m+1, r);
mn[id] = min(mn[id<<1], mn[id<<1|1]);
mx[id] = max(mx[id<<1], mx[id<<1|1]);
}
void init(const vector<int>& a) {
n = (int)a.size();
mn.assign(4*n, INT_MAX);
mx.assign(4*n, INT_MIN);
if (n) build(a, 1, 0, n-1);
}
int qmin(int id, int l, int r, int ql, int qr) const {
if (qr < l || r < ql) return INT_MAX;
if (ql <= l && r <= qr) return mn[id];
int m = (l + r) >> 1;
return min(qmin(id<<1, l, m, ql, qr), qmin(id<<1|1, m+1, r, ql, qr));
}
int qmin(int l, int r) const {
if (l > r) return INT_MAX;
return qmin(1, 0, n-1, l, r);
}
// first index in [ql,qr] with H[idx] >= t, or -1 if none
int first_ge(int id, int l, int r, int ql, int qr, int t) const {
if (qr < l || r < ql || mx[id] < t) return -1;
if (l == r) return l;
int m = (l + r) >> 1;
int left = first_ge(id<<1, l, m, ql, qr, t);
if (left != -1) return left;
return first_ge(id<<1|1, m+1, r, ql, qr, t);
}
int first_ge(int l, int r, int t) const {
if (l > r) return -1;
return first_ge(1, 0, n-1, l, r, t);
}
// last index in [ql,qr] with H[idx] >= t, or -1 if none
int last_ge(int id, int l, int r, int ql, int qr, int t) const {
if (qr < l || r < ql || mx[id] < t) return -1;
if (l == r) return l;
int m = (l + r) >> 1;
int right = last_ge(id<<1|1, m+1, r, ql, qr, t);
if (right != -1) return right;
return last_ge(id<<1, l, m, ql, qr, t);
}
int last_ge(int l, int r, int t) const {
if (l > r) return -1;
return last_ge(1, 0, n-1, l, r, t);
}
};
int N, M;
vector<int> Trow, Hcol;
vector<int> prefMinT, prefMaxT;
SegTree segH;
inline int last_r_with_prefMin_gt(int h) {
// largest r s.t. prefMinT[r] > h ; returns -1 if none
int lo = 0, hi = N - 1, ans = -1;
while (lo <= hi) {
int mid = (lo + hi) >> 1;
if (prefMinT[mid] > h) { ans = mid; lo = mid + 1; }
else hi = mid - 1;
}
return ans;
}
inline pair<int,int> component_bounds(int L, int R, int S, int t) {
// contiguous block around S inside [L,R] with H < t
int left_bar = segH.last_ge(L, S, t); // last barrier >= t to the left
int right_bar = segH.first_ge(S, R, t); // first barrier >= t to the right
int Lb = max(L, left_bar + 1);
int Rb = min(R, (right_bar == -1 ? R : right_bar - 1));
return {Lb, Rb};
}
} // namespace Obstacles
using Obstacles::Trow; using Obstacles::Hcol;
using Obstacles::prefMinT; using Obstacles::prefMaxT;
using Obstacles::segH; using Obstacles::component_bounds;
using Obstacles::last_r_with_prefMin_gt;
using Obstacles::N; using Obstacles::M;
void initialize(vector<int> T, vector<int> H) {
Trow = move(T);
Hcol = move(H);
N = (int)Trow.size();
M = (int)Hcol.size();
// prefix min / max of T
prefMinT.assign(N, 0);
prefMaxT.assign(N, 0);
for (int i = 0; i < N; ++i) {
if (i == 0) {
prefMinT[i] = Trow[i];
prefMaxT[i] = Trow[i];
} else {
prefMinT[i] = min(prefMinT[i-1], Trow[i]);
prefMaxT[i] = max(prefMaxT[i-1], Trow[i]);
}
}
// segment tree on H
segH.init(Hcol);
}
bool can_reach(int L, int R, int S, int D) {
// Start cell must be valid
if (!(Trow[0] > Hcol[S])) return false;
int tcur = Trow[0];
auto seg = component_bounds(L, R, S, tcur);
int Lb = seg.first, Rb = seg.second;
if (Lb > Rb) return false; // empty component
if (D >= Lb && D <= Rb) return true;
// Monotone expansion; tcur strictly increases while D is outside
while (true) {
// Best (smallest) humidity we can touch now
int hmin = segH.qmin(Lb, Rb);
int rmax = last_r_with_prefMin_gt(hmin);
if (rmax < 0) return false; // cannot go down at all
int tnew = prefMaxT[rmax];
if (tnew <= tcur) return false; // no further expansion possible
tcur = tnew;
seg = component_bounds(L, R, S, tcur);
Lb = seg.first; Rb = seg.second;
if (Lb > Rb) return false;
if (D >= Lb && D <= Rb) return true;
}
}
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