#include "triples.h"
#include <bits/stdc++.h>
using namespace std;
#define MOD1 1000000007
#define MOD2 998244353
#define fir first
#define sec second
#define pushf push_front
#define pushb push_back
#define popf pop_front
#define popb pop_back
#define mp make_pair
#define all(a) a.begin(), a.end()
#define FOR1(a) for (int _ = 0; _ < a; ++_)
#define FOR2(i, a) for (int i = 0; i < a; ++i)
#define FOR3(i, a, b) for (int i = a; i < b; ++i)
#define RFOR1(a) for (int _ = (a)-1; _ >= 0; --_)
#define RFOR2(i, a) for (int i = (a)-1; i >= 0; --i)
#define RFOR3(i, a, b) for (int i = (b)-1; i >= a; --i)
#define overload3(a, b, c, d, ...) d
// Always choose the fourth argument to call. Hence, which function to call is determined by the number of given arguments.
#define REP(...) overload3(__VA_ARGS__, FOR3, FOR2, FOR1)(__VA_ARGS__)
#define RREP(...) overload3(__VA_ARGS__, RFOR3, RFOR2, RFOR1)(__VA_ARGS__)
typedef long long ll;
typedef pair<int, int> pii;
typedef vector<int> vi;
typedef pair<ll, ll> pll;
typedef vector<ll> vll;
typedef vector<bool> vb;
typedef vector<char> vc;
typedef vector<string> vs;
typedef vector<pii> vpii;
typedef vector<pll> vpll;
typedef vector<vi> vvi;
typedef vector<vll> vvll;
typedef vector<vb> vvb;
typedef vector<vc> vvc;
typedef vector<vpii> vvpii;
typedef vector<vpll> vvpll;
typedef queue<int> qi;
typedef queue<ll> qll;
typedef queue<pii> qpii;
typedef queue<pll> qpll;
typedef deque<int> dqi;
typedef deque<ll> dqll;
typedef deque<pii> dqpii;
typedef deque<pll> dqpll;
typedef priority_queue<int> pqi;
typedef priority_queue<ll> pqll;
typedef priority_queue<pii> pqpii;
typedef priority_queue<pll> pqpll;
typedef priority_queue<int, vi, greater<int> > r_pqi;
typedef priority_queue<ll, vll, greater<ll> > r_pqll;
typedef priority_queue<pii, vpii, greater<pii> > r_pqpii;
typedef priority_queue<pll, vpll, greater<pll> > r_pqpll;
mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count());
unordered_map<int, int> rec;
int cnt, deg[300001], vis[300001];
vpii Map[300001];
vector<array<int, 3>> vec;
ll count_triples(vi H) {
int n = H.size();
// cases of {Hi, Hj, Hk}
REP(i, n) {
int j = H[i] + i;
if (j < n) {
// = {j-i, k-j, k-i}
int k = H[j] + j;
if (k < n) {
vec.pushb({i, j, k});
}
// = {j-i, k-i, k-j}
k = H[j] + i;
if (k < n) {
vec.pushb({i, j, k});
}
}
}
REP(i, n) {
int k = H[i] + i;
if (k < n) {
// = {k-i, j-i, k-j}
int j = k - H[k];
if (0 <= j)
vec.pushb({i, j, k});
// = {k-i, k-j, j-i}
j = H[k] + i;
if (j < n) {
vec.pushb({i, j, k});
}
}
}
REP(j, n) {
int i = j - H[j];
if (0 <= i) {
// = {k-j, j-i, k-i}
int k = H[i] + j;
if (k < n) {
vec.pushb({i, j, k});
}
}
}
// = {k-j, k-i, j-i}
REP(i, n) {
// discretize
int u = i - H[i], v = i + H[i];
if (!rec.count(u))
rec[u] = cnt++;
if (!rec.count(v))
rec[v] = cnt++;
deg[rec[u]]++;
deg[rec[v]]++;
}
REP(i, n) {
int u = rec[i - H[i]], v = rec[i + H[i]];
if (deg[u] > deg[v] || (deg[u] == deg[v] && u > v))
swap(u, v);
Map[u].pushb(mp(v, i));
}
fill(vis, vis+cnt, -1);
REP(u, cnt) {
for (auto [v, a] : Map[u])
vis[v] = a;
for (auto [v, a] : Map[u])
for (auto [w, b] : Map[v])
if (~vis[w])
vec.pushb({a, b, vis[w]});
for (auto [v, a] : Map[u])
vis[v] = -1;
}
for (auto &each : vec)
sort(all(each));
sort(all(vec));
vec.erase(unique(all(vec)), vec.end());
int ans = 0;
for (auto &[i, j, k] : vec) {
array<int, 3> a{j - i, k - i, k - j}, b{H[i], H[j], H[k]};
sort(all(a));
sort(all(b));
if (a == b) {
++ans;
}
}
return ans;
}
vi construct_range(int M, int K) {
vi ans;
int sc = -1;
double st = clock();
while((clock() - st) / CLOCKS_PER_SEC < 1.9) {
vi seq;
uniform_int_distribution<int> dist(1, M/2);
REP(i, M) {
seq.push_back(dist(rng));
}
int ns = count_triples(seq);
if(ns > sc) {
sc = ns;
ans = seq;
}
}
return ans;
}
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