#include <iostream>
#include <iomanip>
#include <vector>
#include <cmath>
#include <algorithm>
#include <set>
#include <queue>
#include <map>
#include <unordered_map>
#include <stack>
#include <bit>
#include <bitset>
#include <string>
#include <cstring>
#include <iterator>
#include <random>
#define ll long long
#define ld long double
#define inf (ll)(2*1e18)
#define sort(a) sort(a.begin(), a.end())
#define reverse(a) reverse(a.begin(), a.end())
#define pb push_back
#define endl "\n"
using namespace std;
struct Node{
ll parent, level;
vector<ll> tin;
vector<ll> tout;
vector<ll> a;
vector<ll> b;
vector<ll> push;
};
void DFS1(ll id, ll last, ll l, vector<ll>& level, vector<vector<ll>>& a, vector<ll>& sz){
sz[id] = 1;
for(auto el: a[id]){
if(el == last or level[el] < l) continue;
DFS1(el, id, l, level, a, sz);
sz[id] += sz[el];
}
}
ll getCentroid(ll id, ll last, ll cnt, ll l, vector<ll>& level, vector<vector<ll>>& a, vector<ll>& sz){
for(auto el: a[id]){
if(el == last or level[el] < l) continue;
if(2*sz[el] >= cnt){
return getCentroid(el, id, cnt, l, level, a, sz);
}
}
return id;
}
void DFS2(ll id, ll last, ll l, ll& time, vector<ll>& level, vector<vector<ll>>& a, vector<Node>& c, vector<ll>& d){
c[d[id]].tin.pb(++time);
for(auto el: a[id]){
if(el == last or level[el] < l) continue;
DFS2(el, id, l, time, level, a, c, d);
}
c[d[id]].tout.pb(time);
}
void build(ll id, ll last, ll l, vector<ll>& level, vector<vector<ll>>& a, vector<Node>& c, vector<ll>& sz, vector<ll>& d){
DFS1(id, id, l, level, a, sz);
ll centroid = getCentroid(id, id, sz[id], l, level, a, sz), time=-1;
c.pb(Node());
d[centroid] = c.size()-1;
c.back().parent = last;
c.back().level = l;
c.back().a.resize(4*sz[id]);
c.back().b.resize(4*sz[id], inf);
c.back().push.resize(4*sz[id]);
for(auto el: a[centroid]){
if(level[el] < l) continue;
build(el, d[centroid], l+1, level, a, c, sz, d);
}
DFS2(centroid, centroid, l, time, level, a, c, d);
}
bool isAncestor(ll id, ll x, ll y, vector<Node>& c){
ll l = c[id].level;
return c[x].tin[l] <= c[y].tin[l] and c[y].tout[l] <= c[x].tout[l];
}
void push(ll id, vector<ll>& a, vector<ll>& b, vector<ll>& p){
a[2*id] += p[id];
p[2*id] += p[id];
if(b[2*id] != inf) b[2*id] += p[id];
a[2*id+1] += p[id];
p[2*id+1] += p[id];
if(b[2*id+1] != inf) b[2*id+1] += p[id];
p[id] = 0;
}
void add(ll id, ll l, ll r, ll tl, ll tr, ll val, vector<ll>& a, vector<ll>& b, vector<ll>& p){
if(r < tl or tr < l) return;
if(tl <= l and r <= tr){
a[id] += val;
p[id] += val;
if(b[id] != inf) b[id] += val;
return;
}
push(id, a, b, p);
ll m=(l+r)/2;
add(2*id, l, m, tl, tr, val, a, b, p);
add(2*id+1, m+1, r, tl, tr, val, a, b, p);
b[id] = min(b[2*id], b[2*id+1]);
}
void add(ll id, ll x, ll y, ll w, vector<Node>& c){
if(id == -1) return;
if(isAncestor(id, y, x, c)){
swap(x, y);
}
add(1, 0, c[id].tout[c[id].level], c[x].tin[c[id].level], c[x].tout[c[id].level], w, c[id].a, c[id].b, c[id].push);
add(c[id].parent, x, y, w, c);
}
void rev(ll id, ll l, ll r, ll x, vector<ll>& a, vector<ll>& b, vector<ll>& p){
if(l == r){
if(b[id] == inf){
b[id] = a[id];
}else{
b[id] = inf;
}
return;
}
push(id, a, b, p);
ll m=(l+r)/2;
if(x <= m) rev(2*id, l, m, x, a, b, p);
else rev(2*id, m+1, r, x, a, b, p);
b[id] = min(b[2*id], b[2*id+1]);
}
ll get(ll id, ll l, ll r, ll x, vector<ll>& a, vector<ll>& b, vector<ll>& p){
if(l == r){
return a[id];
}
push(id, a, b, p);
ll m=(l+r)/2;
if(x <= m) return get(2*id, l, m, x, a, b, p);
return get(2*id + 1, m+1, r, x, a, b, p);
}
ll get(ll id, ll x, vector<Node>& c){
if(id == -1) return inf;
ll res = get(c[id].parent, x, c), level=c[id].level;
res = min(res, c[id].b[1] = get(1, 0, c[id].tout[level], c[x].tin[level], c[id].a, c[id].b, c[id].push));
return res;
}
void rev(ll id, ll x, vector<Node>& c){
if(id == -1) return;
ll level = c[id].level;
rev(1, 0, c[id].tout[level], c[x].tin[level], c[id].a, c[id].b, c[id].push);
rev(c[id].parent, x, c);
}
void solve(){
ll n, q, i, x, y, w, type, res;
cin>>n>>q;
vector<vector<ll>> a(n);
vector<pair<pair<ll, ll>, ll>> b(n-1);
vector<ll> level(n, inf);
vector<Node> c;
vector<ll> sz(n);
vector<ll> d(n);
for(i=0;i<n-1;++i){
cin>>x>>y>>w;
--x;
--y;
a[x].pb(y);
a[y].pb(x);
b[i] = {{x, y}, w};
}
build(0, -1, 0, level, a, c, sz, d);
for(i=0;i<n;++i){
reverse(c[i].tin);
reverse(c[i].tout);
}
for(i=0;i<n-1;++i){
if(level[b[i].first.first] < level[b[i].first.second]){
x = b[i].first.first;
y = b[i].first.second;
}else{
y = b[i].first.first;
x = b[i].first.second;
}
add(d[x], d[x], d[y], b[i].second, c);
}
for(i=0;i<q;++i){
cin>>type;
if(type == 1){
cin>>x;
x = d[x];
res = get(x, x, c);
if(res == inf){
cout<<-1<<endl;
}else{
cout<<res<<endl;
}
}else if(type == 2){
cin>>x;
x = d[x];
rev(x, x, c);
}else{
cin>>x>>y>>w;
if(level[x] > level[y]){
swap(x, y);
}
}
}
}
int main() {
ios_base::sync_with_stdio(false);
cin.tie(nullptr);
cout.tie(nullptr);
srand(time(nullptr));
ll t=1;
// cin>>t;
for(;t>0;--t){
solve();
}
return 0;
}
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