#include "worldmap.h"
#include <bits/stdc++.h>
using namespace std;
void dfs(int u, int parent, vector<vector<int>> &adj, vector<int> &path){
path.push_back(u);
for(int v : adj[u]){
if(v != parent){
dfs(v, u, adj, path);
}
}
}
vector<vector<int>> create_map(int N, int M, vector<int> A, vector<int> B) {
vector<vector<int>> adj(N+1, vector<int>());
for(int i = 0; i < M; i ++){
adj[A[i]].push_back(B[i]);
adj[B[i]].push_back(A[i]);
}
int start = 0;
for(int i = 0; i < adj.size(); i ++){
if(adj[i].size() == 1){
start = i;
}
}
vector<int> path;
dfs(start, start, adj, path);
vector<vector<int>> res(N, vector<int>(N, 0));
for(int i = 0; i < (int)res.size(); i ++){
for(int j = 0; j < (int)res[i].size(); j ++){
res[i][j] = path[j];
}
}
return res;
}
/*
g++ -std=gnu++20 -Wall -O2 -pipe -static -g -o main grader.cpp worldmap.cpp
1
6 5
1 5
2 3
3 4
1 6
6 4
*/
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