#include "worldmap.h"
#include <bits/stdc++.h>
using namespace std;
vector<int> vis;
vector<vector<int>> gr;
deque<int> ord;
void dfs(int x) {
ord.push_back(x);
vis[x] = 1;
for(auto y : gr[x]) if(!vis[y]) {
dfs(y);
ord.push_back(x);
}
}
vector<vector<int>> create_map(int n, int m, vector<int> A, vector<int> B) {
gr.clear();
gr.resize(n);
vis.assign(n, 0);
for(int i = 0; i < m; ++i){
gr[A[i] - 1].push_back(B[i] - 1);
gr[B[i] - 1].push_back(A[i] - 1);
}
dfs(0);
int sz = 2 * n;
vector<vector<int>> ret(sz, vector<int> (sz, 0));
int a = -1, b = -1;
vector<int> don(n, 0);
while(ord.size()) {
if(a <= b) {
auto cu = ord[0];
ord.pop_front();
for(int i = 0; i <= a; ++i) ret[i][a - i] = cu + 1;
a++;
if(don[cu]) continue;
don[cu] = 1;
int tmp = 0;
for(auto x : gr[cu]) if(don[x]) {
ret[tmp][a - tmp] = x + 1;
tmp++;
}
while(tmp <= a) {
ret[tmp][a - tmp] = cu + 1;
tmp++;
}
a++;
for(int i = 0; i <= a; ++i) ret[i][a - i] = cu + 1;
a++;
} else {
auto cu = ord.back();
ord.pop_back();
for(int i = 0; i <= b; ++i) ret[sz - b - 1 + i][sz - i - 1] = cu + 1;
b++;
if(don[cu]) continue;
don[cu] = 1;
int tmp = 0;
for(auto x : gr[cu]) if(don[x]) {
ret[sz - b - 1 + tmp][sz - 1 - tmp] = x + 1;
tmp++;
}
while(tmp <= b) {
ret[sz - b - 1 + tmp][sz - 1 - tmp] = cu + 1;
tmp++;
}
b++;
for(int i = 0; i <= b; ++i) ret[sz - b - 1 + i][sz - i - 1] = cu + 1;
b++;
}
}
for(int i = 0; i < sz; ++i){
for(int j = 0; j < sz; ++j){
if(!ret[i][j]) {
if(i && ret[i - 1][j])ret[i][j] = ret[i - 1][j];
else ret[i][j] = ret[i][j - 1];
}
}
}
return ret;
}
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