#include "worldmap.h"
#include <bits/stdc++.h>
using namespace std;
vector<vector<int>> create_map(int N, int M, vector<int> u, vector<int> v) {
int n = N;
vector<vector<int>> matrix(n, vector<int>(n));
for (int i = 0; i < n; ++i) {
for (int j = 0; j < n; ++j) {
matrix[i][j] = (i + j) + 1;
if (matrix[i][j] > n) matrix[i][j] = n;
}
}
return matrix;
}
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