//#include "parks.h"
#include<iostream>
#include<vector>
#include<queue>
#include<deque>
#include<string>
#include<fstream>
#include<algorithm>
#include <iomanip>
#include<map>
#include <set>
#include <unordered_map>
#include <stack>
#include <unordered_set>
#include <cmath>
#include <cstdint>
#include <cassert>
#include <bitset>
#include <random>
#include <chrono>
#include <cstring>
#include <variant>
#define shit short int
#define ll long long
#define ld long double
//#define int ll
#define For(i, n) for(int i = 0; i < (int)n; i++)
#define ffor(i, a, n) for(int i = (int)a; i < (int)n; i++)
#define rfor(i, n) for(int i = (int)n; i >= (int)0; i--)
#define rffor(i, a, n) for(int i = (int)n; i >= (int)a; i--)
#define vec vector
#define ff first
#define ss second
#define pb push_back
#define pii pair<int, int>
#define pld pair<ld, ld>
#define NEK 2000000000000000
#define mod 1000000007
#define mod2 1000000009
#define rsz resize
#define prv 43
#define prv2 47
#define D 8
#define trav(a,x) for (auto& a: x)
#define pb push_back
#define ub upper_bound
#define lb lower_bound
#define all(x) (x).begin(), (x).end()
#define sig 0.0000001
using namespace std;
ll n;
vec<ll> s, p, w, l;
vec<ll> dist;
vec<vec<ll>> skok;
vec<vec<ll>> sila;
void init(int n1, vec<int>s1, vec<int>p1, vec<int>w1, vec<int>l1) {
s.clear();
p.clear();
w.clear();
l.clear();
dist.clear();
skok.clear();
sila.clear();
n = n1;
For(i, n1) {
s.push_back(s1[i]);
p.push_back(p1[i]);
w.push_back(w1[i]);
l.push_back(l1[i]);
}
dist.resize(n + 1);
dist[n] = 0;
rfor(i, n - 1) {
dist[i] = dist[w[i]] + s[i];
}
skok.resize(n + 1, vec<ll>(20));
sila.resize(n + 1, vec<ll>(20));
For(i, n) {
skok[i][0] = l[i];
sila[i][0] = p[i];
}
skok[n][0] = n;
sila[n][0] = 0;
ffor(i, 1, 20) {
For(j, n + 1) {
skok[j][i] = skok[skok[j][i - 1]][i - 1];
sila[j][i] = sila[j][i - 1] + sila[skok[j][i - 1]][i - 1];
}
}
return;
}
void chod(ll& x, ll& z) {
ll S = s[0];
if (z >= S) {
return;
}
rfor(i, 19) {
if (z + sila[x][i] < S) {
z += sila[x][i];
x = skok[x][i];
}
}
z += sila[x][0];
x = skok[x][0];
return;
}
void najdi_n(ll& x, ll& z) {
ll S = s[0];
if (skok[x][19] != n) {
x = n, z = NEK;
}
if (z >= S) {
return;
}
rfor(i, 19) {
if (skok[x][i] != n) {
z += sila[x][i];
x = skok[x][i];
}
}
z += sila[x][0];
x = skok[x][0];
return;
}
ll simulate(int x1, int z1) {
ll x = x1, z = z1;
ll S = s[0];
ll x2 = x, z2 = z;
najdi_n(x2, z2);
chod(x, z);
if (z2 < z) {
return z2;
}
z += dist[x];
return z;
}
ll simulate2(int x1, int z1) {
ll x = x1, z = z1;
while (x != n) {
if (s[x] > z) {
z += p[x];
x = l[x];
}
else {
z += s[x];
x = w[x];
}
}
return z;
}
void generovanie() {
int n1, q;
//cin >> n1; cin >> q;
int cnt = 0;
while (1) {
n1 = rand() % 10 + 1;
q = rand() % 5 + 1;
vec<int> s1(n1), p1(n1), w1(n1), l1(n1);
int S = rand() % 20 + 1;
For(i, n1) {
//cin >> s1[i];
s1[i] = S;
}
For(i, n1) {
//cin >> p1[i];
p1[i] = rand() % 20 + 1;
}
For(i, n1) {
//cin >> w1[i];
w1[i] = i + 1 + rand() % (n1 - i);
}
For(i, n1) {
//cin >> l1[i];
l1[i] = rand() % (n1 + 1);
}
init(n1, s1, p1, w1, l1);
For(i, q) {
int a, b;
//cin >> a >> b;
a = rand() % n1, b = rand() % 25;
ll odp1 = simulate(a, b);
ll odp2 = simulate2(a, b);
cout << odp1 << '\n';
if (odp1 != odp2) {
odp1 = simulate(a, b);
odp2 = simulate2(a, b);
return;
}
}
}
return;
}
void normalne() {
int n1, q;
cin >> n1; cin >> q;
vec<int> s1(n1), p1(n1), w1(n1), l1(n1);
int S = rand() % 20 + 1;
For(i, n1) {
cin >> s1[i];
}
For(i, n1) {
cin >> p1[i];
}
For(i, n1) {
cin >> w1[i];
}
For(i, n1) {
cin >> l1[i];
}
init(n1, s1, p1, w1, l1);
For(i, q) {
int a, b;
cin >> a >> b;
ll odp1 = simulate(a, b);
cout << odp1 << '\n';
}
return;
}
/*
signed main() {
ios_base::sync_with_stdio(false);
cin.tie(NULL);
normalne();
return 0;
}*/
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