#include <bits/stdc++.h>
using namespace std;
// Do you think you'll ever remember me someday, or will I just fade away from your memory?
#define LIFESUCK ios_base::sync_with_stdio(0);cin.tie(0);cout.tie(0);
#define ll long long
#define str string
#define mll map<ll, ll>
#define vll vector<ll>
#define pll pair<ll, ll>
#define fi first
#define se second
#define all(c) c.begin(), c.end()
#define pb push_back
#define debug cout << "I Love You\n";
#define fu(i, a, b) for (int i = a; i <= b; i++)
#define fd(i, b, a) for (int i = b; i >= a; i--)
#define Bitc(msk, j) ((msk >> j) & 1)
#define _log(x) 31 - __builtin_clz(x)
#define LoveTime chrono::steady_clock::now().time_since_epoch().count()
const ll Mod = 1e9 + 7;
const ll inf = (1ll << 30);
const ll lnf = (1ll << 60);
// When time passes and things change... will you still remember someone like me?
int64_t add(ll &a, ll b) {
a += b;
if (a >= Mod) a %= Mod;
while (a < 0) a += Mod;
return a;
}
int64_t mul(ll a, ll b) {
a = 1ll * a * b % Mod;
return a;
}
template <class X, class Y>
bool minimize(X &x, Y y) {
X eps = 1e-9;
if (x > y + eps) {
x = y;
return 1;
}
return 0;
}
template <class X, class Y>
bool maximize(X &x, Y y) {
X eps = 1e-9;
if (x + eps < y) {
x = y;
return 1;
}
return 0;
}
// I wonder… will I just become a distant memory to you one day?
#define mxn 1'000'007
ll n, g[mxn];
void lovesper(const ll &TestCase) {
cin >> n;
vll c;
fu(i, 1, n) cin >> g[i];
ll sad = 1, lst = lnf;
ll j = 1;
set<ll> st{lnf};
fu(i, 1, n) {
if(g[i - 1] > g[i] || lst < g[i]) {
sad += 1;
while(j < i) st.insert(g[j]), j++;
lst = *st.lower_bound(g[i] + 1);
// cerr << i << ' ' << ' ' << lst << '\n';
}
}
cout << sad;
}
signed main() {
LIFESUCK
#define name "lovesper"
// freopen(name".inp", "r", stdin);
// freopen(name".out", "w", stdout);
ll Test = 1;
// cin >> Test;
fu(i, 1, Test) {
lovesper(i);
if (i < Test) cout << '\n';
}
return 0;
}
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