#include "bits/stdc++.h"
using namespace std;
#define int long long
#define vec vector
#define all(x) (x).begin(), (x).end()
#define X first
#define Y second
using pii = pair<int, int>;
pii operator+(const pii &a, const pii &b) {
return {a.X + b.X, a.Y + b.Y};
}
pii operator-(const pii &a, const pii &b) {
return {a.X - b.X, a.Y - b.Y};
}
pii operator*(const pii &a, const int &b) {
return {a.X * b, a.Y * b};
}
int xdist(const pii &a, const pii &b) {
return abs(a.X - b.X);
}
bool collide(pair<pii, pii> a, pair<pii, pii> b) {
auto x = a.X;
auto y = b.X;
if (abs(x.X - y.X) == abs(x.Y - y.Y)) {
int dist = xdist(x, y);
if (x + a.Y * dist == y + b.Y * dist) {
return true;
}
}
return false;
}
signed main() {
int n; cin >> n;
vec<pair<pii, pii>> a(n);
for (int i = 0; i < n; i++) {
int x, y;
char c;
cin >> x >> y >> c;
pii dir;
if (c == 'N') dir = { 0, -1};
if (c == 'S') dir = { 0, 1};
if (c == 'E') dir = { 1, 0};
if (c == 'W') dir = {-1, 0};
a[i] = {{x, y}, dir};
}
vec<pair<int, pair<int, int>>> pairs;
for (int i = 0; i < n; i++) for (int j = i + 1; j < n; j++) {
if (collide(a[i], a[j])) {
pairs.push_back({
xdist(a[i].X, a[j].X),
{i, j}
});
}
}
vec<int> hit(n, INT_MAX);
sort(all(pairs));
for (auto [dist, p]: pairs) {
int i = p.X, j = p.Y;
if (hit[i] < dist || hit[j] < dist) continue;
hit[i] = hit[j] = dist;
}
for (int i = 0; i < n; i++) {
if (hit[i] == INT_MAX) {
cout << i + 1 << "\n";
}
}
}
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