#include <iostream>
#include <vector>
#include <unordered_map>
#include <queue>
#include "beechtree.h"
using namespace std;
const int MAXN = 200005;
vector<int> tree[MAXN];
vector<int> beechtree(int N, int M, vector<int> P, vector<int> C) {
vector<int> result(N, 1); // Assume beautiful
// Build tree
for (int i = 0; i < N; ++i) tree[i].clear();
for (int i = 1; i < N; ++i) {
tree[P[i]].push_back(i);
}
// Check each root
for (int root = 0; root < N; ++root) {
vector<int> perm;
unordered_map<int, int> color_cnt;
vector<int> pending;
perm.push_back(root);
for (int child : tree[root]) {
pending.push_back(child);
}
bool ok = true;
while (!pending.empty()) {
bool added = false;
for (int i = 0; i < (int)pending.size(); ++i) {
int node = pending[i];
int col = C[node];
int f = color_cnt[col];
if (f < (int)perm.size() && P[node] == perm[f]) {
perm.push_back(node);
color_cnt[col]++;
// Add this node’s children to pending
for (int child : tree[node]) {
pending.push_back(child);
}
// Erase this node from pending
pending.erase(pending.begin() + i);
added = true;
break;
}
}
if (!added) {
ok = false;
break;
}
}
if (!ok) {
result[root] = 0;
}
}
return result;
}
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |
# | Verdict | Execution time | Memory | Grader output |
---|
Fetching results... |