#include "wall.h"
#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef tuple<ll, ll, ll> plll;
typedef vector<plll> vplll;
typedef pair<ll, ll> pll;
typedef vector<ll> vll;
typedef vector<pll> vpll;
typedef vector<vector<pll>> vvpll;
typedef vector<vector<ll>> vvll;
typedef vector<bool> vb;
typedef vector<vector<bool>> vvb;
#define loop(i, s, e) for (ll i = (s); i < (e); ++i)
#define loopr(i, e, s) for (ll i = (e)-1; i >= (s); --i)
#define all(a) a.begin(), a.end()
const ll inf = 1e9 + 7;
vll h;
void t1(ll l ,ll r, ll hi) {
loop(i,l,r+1) {
h[i] = max(h[i], hi);
}
}
void t2(ll l ,ll r, ll hi) {
loop(i,l,r+1) {
h[i] = min(h[i], hi);
}
}
void buildWall(int n, int k, int op[], int left[], int right[], int height[], int finalHeight[]) {
h.resize(n,inf);
loop(i,0,k) {
ll l = left[i], r = right[i],hi= height[i];
if (op[i]==1) {
continue;
t1(l,r,hi);
}
else t2(l,r,hi);
}
loop(i,0,n) {
finalHeight[i] = h[i];
}
}
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